Special Conversion Thread: Supernatural Familiars

I'm fine with immunity to poison (since imp and quasit both have it), but don't want to get 1e-fiddly with the specific sources of the poisons.
 

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I'm fine with immunity to poison (since imp and quasit both have it), but don't want to get 1e-fiddly with the specific sources of the poisons.
These also have immunity to petrification and some SLAs, though. Should we drop something there?
 



Added to Homebrews using one of the galadur as a template.

Lomendur can swim at their walking or flying rate, whichever is faster. On land or in the air, they can use the same weapons that galadur do, but lomendur strike only once per round if they use a sword, and they gain no bonuses to hit with the bow. A lomendur’s dexterity is 15, and its charisma is 13 with respect to other creature types.

Int is listed as Average (which is 8-10).

Quasit: Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10
Imp: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
All three Galadur: Str 10, Dex 17, Con 10, Int 12, Wis 12, Cha 16

So maybe Str 10, Dex 15, Con 10, Int 10, Wis 14, Cha 13? (Higher Wis for being monklike).

NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-3/1-3 or by weapon type

Though it can use weapons in its unpolymorphed form, a tabur prefers to strike with its hands, for 1-3 points of damage per hand. The damage figure is this high because the tabur has an instinctive knowledge of anatomy, like that of a monk. With its hand attack, it can stun or kill an opponent of size S as a first-level monk (1% chance to kill vs. AC 7, up to 4% vs. AC 10).

Slam attacks or unarmed strikes like a monk? Stunning Fist as one of its feats?

Each tabur can polymorph itself into three different forms from the following list of four: hawk (large), badger, dog (treat as a wild dog), and hare.

All but hare are in the MM. Hare is in Dragon #280.

Hare: CR--; Tiny Animal; HD 1/2 d8; hp 4; Init +4 (Dex); Spd 30 ft.; AC 16 (+2 size, +4 Dex); Atk none; SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +2, Ref +6, Will +1; Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7.
Skills: Hide +5, Jump +12, Listen +8, Spot +2.

The tabi have two powers that resemble cleric spells. First, they can hold person once a day, as a 2nd-level cleric, surpassing the actual spell because they can affect any number of eligible persons or creatures within range. Second, the tabur can feign death once a day for up to 14 turns.

Specialized Su ability resembling hold person?

Feign death is not core. Here's the Tome & Blood writeup:

You put the recipient into a deathlike condition. At your option, this can be a cataleptic state that is impossible to distinguish from death, or the subject can appear to be in a coma or deep sleep. Although able to smell, hear, and know what is going on, the subject is blind and has no sense of touch or pain. The subject does not need to eat, drink or breathe.

While the spell is in effect, the subject is immune to subdual damage, and any normal or ability damage inflicted is reduced by half. In addition, the subject is immune to mind-affecting attacks, paralysis, poison, disease, and energy drain. The effects of any poison or disease already affecting the subject when the spell takes effect are halted until the spell ends. If the subject has any negative levels when the spell takes effect, the saving throw to remove is delayed until the spell ends.
 

Hare: CR--; Tiny Animal; HD 1/2 d8; hp 4; Init +4 (Dex); Spd 30 ft.; AC 16 (+2 size, +4 Dex); Atk none; SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +2, Ref +6, Will +1; Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7.
Skills: Hide +5, Jump +12, Listen +8, Spot +2.

Speed 30 feet for one of the speediest rodents on earth? That's just silly, Hares are as fast or faster than race horses (40-45 mph). They should probably have Speed 60+ and Run as a bonus feat. Oh, and give the poor thing a bite attack, hares do have teeth you know!

What were Wizards of the Coast thinking.:confused:
 

In that case, we should probably make a more realistic mini statblock for the hare.

Or is that splitting hares? :p
 

In that case, we should probably make a more realistic mini statblock for the hare.

Or is that splitting hares? :p

Well since I know as a fact the Lach Púca is very insistent upon a generous treatment of our Lepus friends, and there's probably one looking over our shoulder as we type these posts, I think we'd better give them a new mini stat-block:

Hare: CR--; Tiny Animal; HD ½d8+2; hp 4; Init +4 (Dex); Spd 60 ft.; AC 16 (+2 size, +4 Dex); Atk bite +0 melee (1d4-2); SQ scent; Face 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SV Fort +4, Ref +6, Will +1; Str 7, Dex 18, Con 15, Int 2, Wis 12, Cha 7. Skills: Hide +12, Jump +10, Listen +8, Spot +4, Feats: Alertness, Run (B).

That's assuming a +4 racial bonus to Listen checks.

Hares have incredible stamina and have to be strong for their size to Run so fast, so I bumped up the Con and Str.
 

I think Cleon's stat block is ridiculous boosterism. I can see bumping a hare's speed up to 40 feet, but a Con of 15? A Str approaching that of the average halfling? Sorry, but I refuse it.

As I keep arguing (see, chimpanzees), real-world animals are a lot more impressive than D&D gives them credit for. But boosting one animal without uptweaking all of the rest leads to imbalances and silliness.
 


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