• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Will o' wisps


log in or register to remove this ad




Oops, my bad on the math, it should be 6 ranks each of Bluff, Listen, Search, Spot.

So +3 deflection for total AC of 24. Not shabby. Despite the lower HD, I have a hard time seeing these as much less dangerous than a regular wisp. Possibly a strong CR 4?

Now we just need some great flavor and tactics. Let's add to the tactics, right at the end, "Desperate Will-o'-Deeps will use their sparks to ignite trapped pockets of gas or trigger landslides, counting on their speed and agility to keep them from harm." That sound ok?
 


Sounds good to me.

Flavor: Like their larger will-o'-wisp cousins, will-o'-deeps are cruel creatures that delight in tormenting innocents. While they try to remain secret, letting their victims' misfortune appear the result of chance, they usually stay nearby, a fact which has led to the rumor that they feed on emotional distress.
 


Updated.

These creatures communicate wlth each other through changes in color and Intensity. Any human being able to survive in the company of these creatures for an extended period of time might be able to pick up their language, but so far there Is no known case of this. There are reports, however, of drow and similar folk who have the ability to understand the conversations of these terrible monsters.

Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.

Replace Common with Undercommon? Or drop "spoken" languages altogether?
 

The 2e regular wisp doesn't have a spoken language either. So I'd be inclined to keep spoken, switching Common to Undercommon. Do you happen to recall what nyths (Monsters of Faerun) do?
 

Into the Woods

Remove ads

Top