D&D 5E Specialist wizards: Has anything been mentioned?

I'm not sure how many Wizard subclasses we need in the core to "feel right" but how about the Cleric? IMXP Clerics of different ethos are more needed than Wizards of different schools in the vast majority of fairly classical settings, including most homebrews. Having only the domains of War, Light and Life is going to be super-lame :-S

But I have a hunch that yes, we'll really get only 3 subclasses per class in the PHB, and we'll just be told not to worry and buy the upcoming supplements.

Here's what I think they're doing. Pretend I'm a WotC employee (I'm not):

"The most important thing to us is that we cover all of the expected bases in our subclasses. Sometimes that means that certain classes will have more subclasses than others. We plan to reserve campaign specific or otherwise corner case subclasses for supplements, but we want to make sure that you don't need anything other than PHB to feel like your traditional D&D concept is supported."

So I expect we are going to have 8 wizard schools, and hopefully about that many cleric domains. The last playtest listed 5 domains (only statted 3), which just isn't enough to cover it. They need things like darkness, death, or trickery. Otherwise you can't represent a lot of well-known deities. As far as the other classes, I expect we will see as many as they feel they need. For instance, I believe they were initially thinking of having multiple fighter subclasses based on combat maneuvers, but at some point realized that if they had good maneuvers and choices of which you had available, they only needed one subclass for it.

Also, I'm pretty sure we can expect more subclasses for the core 4 than the others, because the other classes are pretty niche already. Druid hits both of the main concepts in its current 2 subclasses, and if they put in one more for a spirit shaman sort, there isn't a whole lot that doesn't cover.

My main concern is with the cleric domains, because I'm not sure they're going to come through on that end. They might decide that Death and Darkness are evil and shouldn't be in the PHB (as well as a paladin blackguard subclass). As long as they stick them in the DMG I'm more than happy. Just let me represent my world.

So I'm hopeful and optimistic about how the subclass coverage will turn out. But if my hopes are dashed I'll be very, very, unhappy.
 

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My main concern is with the cleric domains, because I'm not sure they're going to come through on that end. They might decide that Death and Darkness are evil and shouldn't be in the PHB (as well as a paladin blackguard subclass). As long as they stick them in the DMG I'm more than happy. Just let me represent my world.

Yes, same here. I wouldn't mind if they tuck some options in the DMG, but a wide range of domains is very helpful for me as a DM, not just for players.

Perhaps it shouldn't be different, but for some reason I don't feel so worried about wizard schools. Maybe the reason is that 3e wizard specialization rules taught me that the best way to make a specialist is usually to be a generalist and just pick your spells wisely. Thus even without specialization rules, I could still differentiate wizards through spells selection. In theory, you could do the same for clerics BUT it doesn't feel the same when the spell selection is not permanent. I.e. wizards pick what spells they know, thus the choice is critical, while clerics pick what spells they prepare but if there is no other way to differentiate them, a Cleric of Nature can effectively tomorrow look like a Cleric of Knowledge and the next day a Cleric of War... it just doesn't feel like you are really differentiating religions in this way.

Secondarily, for some reasons in world building religions is my favourite tool to create conflicts, motivations (both for heroes and villains) and story hooks. It's just an unlimited pools of opportunities for quests and adventures. In theory I guess it could be the same with magic schools, necromancers vs diviners vs evoker etc., but for some reason it doesn't work the same way for me.

For these two reasons, as both a player and DM, lack of clerical domains worries me more than lack of wizard specializations.

That said, they already designed 8 "Deities" (back when the cleric subclass was deity rather than domain), it shouldn't be hard to adapt those into the final domain structure. I don't expect the 20+ domains of 3e but 8 is already much better than 3.

Actually, with a reasonable effort they could salvage most of the previously designed subclasses for the other classes as well, including the Wizard's generalist subclass ("Scholarly Wizard").
 

I'm hopeful and optimistic about how the subclass coverage will turn out.

The most hopeful we have had reason to be on subclasses came with the June 2013 test pack:
eight cleric choices
seven rogue choices

I was sorry to see them backing away from both of these later, particularly in the lack of diversity for rogues.
 
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"The most important thing to us is that we cover all of the expected bases in our subclasses. Sometimes that means that certain classes will have more subclasses than others. We plan to reserve campaign specific or otherwise corner case subclasses for supplements, but we want to make sure that you don't need anything other than PHB to feel like your traditional D&D concept is supported."
That's not the way WOTC thinks. Let me paint the more likely scenario:

"Each subclass takes about a week to develop between meetings, design, development, and playtesting. Our team has about 4 people on it. 8 subclasses takes 2 weeks to develop. If we give the core 4 classes 8 subclasses that means it'll take 2 months to develop those. But it'll look bad if we only concentrate on the core 4 and will be unfair to the players who like the other classes. We need 8 subclasses for the other 7 classes. So, let's round up and say 4 months for the rest of them. That's 6 months of development on just subclasses. We need to develop spells, monsters, magic items, feats, backgrounds, and alternate rules all of which take time. If we cut the number of subclasses in half and only provide 4 per class instead of 8 that leaves us with 3 months of extra time to work on other things and gives us some content for future splat books so that we have something else to sell to players over the next year.

Most people will make due with less for the first year of the games release. Look at 3.0, people made due with almost no monsters for 2 months before the MM came out. Look at 3.5, most people made due without a bunch of their favorite concepts for months while they waited for their favorite PrC or feat to be reprinted in the new edition. Look at 4.0, people waited a while to be able to play various races and classes we didn't include in the PHB.

We can be rest assured that although some people will complain that one of their favorite concepts isn't in the PHB, they'll still buy the PHB and make due with what we did provide and then we'll make money off of them a year later when we release the PHB 2 and at that point all of the complaining will stop and people will forget they were ever mad."
 

See the problem is that they are extremely unlikely to use the 4e product release technique. In 4e it wasn't really PHB and PHB 2 and PHB 3--it was really PHB Part 1, PHB Part 2, PHB Part 3...and it was supposed to contine with a new one each year. Or at least that is how they marketed it. They told us this before it even came out. That's why I wasn't concerned when there weren't half-elves and gnomes and such. It was crystal clear (at least to me) how they were publishing the rules, and they followed through more or less, for a couple of years before they tossed it.

5e isn't using that technique. They're going to publish the same way 1st-3rd editions did, because that's the most expected, common, tried and true D&D publication pattern.

The PHB will be the PHB. If there is a "PHB 2" (which I doubt) it will just be some late edition fringe options (like 3e) or some other book almost nobody cares about (I'm stretching on that one, but I'm not interested in speculating about such an unimportant product).

So if they neglect to hit all the bases in the PHB+DMB, they are essentially telling us they will come out in the splatbooks. If they put only 4 wizard schools in the PHB, they are saying, "Buy The Complete Wizard's Handbook of Arcane Power next year for the remaining schools!"

I agree with Li Shenron that lack of cleric domains is more concerning from a setting perspective. But splitting content that should be together (ie, the 8 schools of wizardry) into the PHB and a splatbook is equally unacceptable to me.

I'd rather see them leave out school subclasses entirely (or make a scholarly wizard subclass, and have school just grant extra spells like the land circle druids terrain choice), than pick and choose from an indivisible D&Dism.
 
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So if they neglect to hit all the bases in the PHB+DMB, they are essentially telling us they will come out in the splatbooks. If they put only 4 wizard schools in the PHB, they are saying, "Buy The Complete Wizard's Handbook of Arcane Power next year for the remaining schools!"

I don't have an exact link, but didn't Mearls mention in a L&L or something somewhere that they were trying to get away from the splatbook treadmill, and focus more on setting books that might have extra subclasses and whatnot in them? Or is that just another kind of splatbook? I'm fine with either, honestly.
 

5e isn't using that technique. They're going to publish the same way 1st-3rd editions did, because that's the most expected, common, tried and true D&D publication pattern.
I haven't seen anything that says 5e isn't using this technique. Can you find a quote or something that says this? The only thing I've seen for sure is that every class that has even been in a PHB1 from any edition would be in the PHB for D&D Next and that they were trying to avoid having "as many" splat books.

However, I've also seen comments to the effect that a bunch of the optional rules they've been discussing online won't be in the PHB and will likely instead be in "some future product". So, they are definitely leaving some stuff out in order to put in future books.

Even if they are going to "publish the same way 1st-3rd editions did", I'm not sure what that even means. Not all the classes were in the PHB in any of those editions. Neither were all the races. Nor all the weapons, feats, spells, or anything else really. Each of those editions had books after the PHB that provided more options that weren't in the PHB.

The 3.5e player's handbook didn't have every class that had been printed before it even. They picked 11 classes that they felt they could fit into the PHB. The rest they left for future books. It even had a PHB 2.

There were no Barbarians in the 2e PHB even though it was a class in 1e. Neither were their Cavaliers. Both were added in later books as kits.

In 1e there were no specialist Wizards. You could be a Magic-User or an Illusionist. So, it was incomplete since it didn't contain specialists in every school. Publishing in the tried and true method of 1e means they only need 2 subclasses of Wizard then.

Half-Orcs as a race weren't in the 2e PHB either. They added them in later books.

I honestly see no difference in the way that 4e printed than any other editions. They picked a slightly different point to split the classes and races from the first book to future books. But choosing not to put some stuff in the PHB and leaving it for later has been a staple of every edition since the beginning.

How much will be in the PHB for D&D Next? No idea. I think it mainly depends on the time they have to work on it, the price point of the book, what they think people will be able to tolerate being without, and so on. However, expecting EVERYTHING to be in the PHB is a recipe for disappointment.
 

I don't have an exact link, but didn't Mearls mention in a L&L or something somewhere that they were trying to get away from the splatbook treadmill, and focus more on setting books that might have extra subclasses and whatnot in them? Or is that just another kind of splatbook? I'm fine with either, honestly.

I get that impression. Subclasses and races that are traditionally connected to a previous campaign setting are probably going to be published with that setting. Dragonlance is a great example because it had Wizards of High Sorcery and Knights of Solamnia, which are great subclass ideas for that campaign. Forgotten Realms can have things like Red Wizards of Thay, etc. I'm not sure where exactly they'll draw the line. Will Warforged be in the Eberron book, for instance? I'd be fine with that.

I haven't seen anything that says 5e isn't using this technique. Can you find a quote or something that says this? The only thing I've seen for sure is that every class that has even been in a PHB1 from any edition would be in the PHB for D&D Next and that they were trying to avoid having "as many" splat books.

They haven't said anything explicitly, it's just an educated guess based on following the evolution of 5e, and seeing how what they've said has translated into what they've shown us, how the mechanics and fluff have adapted over time, etc. I'm fairly confident in the assessment, however.

However, I've also seen comments to the effect that a bunch of the optional rules they've been discussing online won't be in the PHB and will likely instead be in "some future product". So, they are definitely leaving some stuff out in order to put in future books.

Absolutely. And that's exactly how it should be. The PHB isn't the place for extensive modules. The only module that's almost certain to be there is feats. And I wouldn't be at all surprised if that were the only module in the PHB. The DMG will have some of the simplest, most basic, and most commonly requested modules. But even that isn't designed for the major, game-changing stuff. That will be held for a later "Unearthed Arcana" type of book (Mike Mearls said that many of the advanced modules would go in such a book, even referencing Unearthed Arcana, although he didn't say it would have the same name.)

Even if they are going to "publish the same way 1st-3rd editions did", I'm not sure what that even means. Not all the classes were in the PHB in any of those editions. Neither were all the races. Nor all the weapons, feats, spells, or anything else really. Each of those editions had books after the PHB that provided more options that weren't in the PHB.

The 3.5e player's handbook didn't have every class that had been printed before it even. They picked 11 classes that they felt they could fit into the PHB. The rest they left for future books. It even had a PHB 2.

There were no Barbarians in the 2e PHB even though it was a class in 1e. Neither were their Cavaliers. Both were added in later books as kits.

In 1e there were no specialist Wizards. You could be a Magic-User or an Illusionist. So, it was incomplete since it didn't contain specialists in every school. Publishing in the tried and true method of 1e means they only need 2 subclasses of Wizard then.

Half-Orcs as a race weren't in the 2e PHB either. They added them in later books.

I understand what you're saying. Let me explain how I see it.

The classes that have been in at least 2 out of 3 of those PHBs are considered core enough to have at least subclass representation in 5e. So we'll see Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Wizard. We'll also have Barbarian, Bard, Sorcerer, and Monk (which were only in 3e), because they were in the 4e PHBs and people have come to expect them. We'll see Warlock because it is ridiculously popular. That leaves Assassin from the 1e PHB as the only 1e-3e PHB class which will appear only as a subclass--but it is going to be in the PHB. Warlord is also popular enough to get a subclass.

Wizard absorbed Illusionist and began to include specialists for each school of magic in 2e, and stuck with it in 3e. This is an expansion and redefinition, rather than a deletion. This is similar to what they are now doing with Assassin, although Assassin is a weaker version since it skipped 2e-3e, which Illusionist has always been around.

Cavaliers were never in a PHB, and this won't be an exception, unless you count the Devotion Paladin, or they create a fighter subclass for it.

Half-orcs took a break in 2e, but other than that have been in the PHBs. There is a pretty strong thread of what they consider to be important/traditional enough to be in the PHB. The very fact that they said that if it was in a PHB 1 they will make sure it is in the 5e PHB demonstrates a stated and intention and commitment to the kind of thing that I mentioned.

I honestly see no difference in the way that 4e printed than any other editions. They picked a slightly different point to split the classes and races from the first book to future books. But choosing not to put some stuff in the PHB and leaving it for later has been a staple of every edition since the beginning.

How much will be in the PHB for D&D Next? No idea. I think it mainly depends on the time they have to work on it, the price point of the book, what they think people will be able to tolerate being without, and so on. However, expecting EVERYTHING to be in the PHB is a recipe for disappointment.

I disagree that choosing to leave stuff out and putting it in later has been a staple. 2e left stuff out (such as Assassin and Half-orc) as a redefinition of the game, not as a planned later add on. They put all the classes and races they expected to define D&D characters in the PHB. The stuff that came out in Unearthed Arcana was expanded choices that weren't part of the core.

3e did the same thing with their PHB. They redefined the game again by deciding to grab Barbarian and Monk from 1e Unearthed Arcana (and late 2e peripheral products) and make it a standard PHB class, and it stuck into 4e. They also reintroduced Half-orcs. They decided to import Assassin, but they made a prestige class out of it. Had they imported Cavalier from Unearthed Arcana, they would likely have set a precedent and we would have had Cavalier as a class in one of the 4e PHBs, and be guaranteed to have it in 5e (probably as a subclass).

In each 2e and 3e case, they intended to redefine the standard options available for players. Additional classes and races appeared in peripheral products as just that--peripheral classes. The 3e PHB 2 wasn't intended as a standard expansion, but was a peripheral expansion.

4e explicitly told us that they were going to do their publication differently. I can't remember where it was, because that was years ago now. But I was following the lead up to 4e and they were very direct in saying that their model was different, and they were taking an annual PHB approach. Hence the statements about the PHB part 1, 2, 3, that I made earlier. They added a plethora of classes, and each of them was considered equally standard--unlike in prior editions.

With 5e they are explicitly trying to include everything that was in the PHB (1) in previous editions. They mainly had to specify the (1) because of the different publication style in 4e, because they weren't going to include the whole plethora of classes that were introduced only in 4e. In fact, there isn't going to be a single class that made it's full class debut in 4e (that I am aware of) that is going to be a full class in the 5e PHB, because those classes don't have the history behind them. Even Warlock, which made it's PHB debut in 4e, was a peripheral full class in 3e (and the certainty of its inclusion is based as much on its extreme popularity as on its tradition).

Now, when I say everything, I don't mean feats and spells and powers and such. What I mean is the enduring tradition (to paraphrase WotC). Schools of magic and wizard specialists in each of them is a strong example. It appeared in 1st in a more limited sense as Illusionists, blossomed into a full representation of each school in 2e, and continued into 3e.

There are a number of ways that can represent it. They can simply make 8 subclasses. They can make a single subclass and give in Land Circle Druid style choices for the 8 schools. They can leave specialists out entirely and just put a blurb into a subclass. They can even make a lesser number of subclasses that asborb the schools--for instance 4 subclasses, each of which explictly encompasses 2 of the schools of magic. And if they don't do any of that, they could even get by with making subclasses only for the schools they felt deserved the most mechanical and thematic distinction, and then having a generalist subclass and explicitly saying that specialists in all 8 schools exist, but specialists in the other schools (not represented by the specific subclasses) are sufficiently similar in their abilities as to be represented by the generalist subclass without any mechanical differentiation. If they did that last point, they could even change their mind in the Wizard splatbook and stat out the remaining schools at subclasses. I consider that last option to be the least acceptable, but I could at least live with it. The other options are more or less alright.

What would totally break from how they are doing their entire publication style for 5e would be for them to decide to redefine Wizards so that there aren't they 8 types of specialists, or even worse, to say that their are but then reserve some of them for a splat book. Reserving a standard, traditional PHB option for a splatbook is what I would be irate about--since it is completely contrary to the entire model of publication that I've described, and which I'm fairly confident is their model for 5e.
 

How about this?

The "generalist" gets none of the fancy specialty-based benefits: he gets 1 additional casting slot of his highest level.

Or, if you wish to emphasize his broad study of magic: every even level (2, 4, 6, etc.) he adds 1 more spell to his book (perhaps every level, especially in games where scrolls & grimoires are fairly common anyway).

Or he devotes no effort to training the specialist abilities, and so learns 1 additional cantrip & can prepare 1 additional spell.
 

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