One thing I loved about 4e is it gave almost every race a racial power as a PC feature and the damage calculation of monsters per level was simple. So if you wanted to quickly diversify a group of enemies by race, you could swap in a power, do some calculations, and now the monster feels more aligned with its description in combat, exploration, or social situations. In this words, there is a group of dragonborn, humans, and elves as enemies. Gives some thugs a breath attack, some another weapon, and some a reroll and boom. Now the players can see the makeup of the foes, have interesting different combats, and feel they are tied to the world.
Oh a bunch of dragonborn? Don't bunch up, they have breath attacks. Elves? Well they all have accurate ranged options, can't hang back.
Now for 5e, I did this. But it's a longer process getting that feel with the species. Only the humaniods who are design as monsters feel like their species. It's tougher making the enemy Frontline feel different between when it's a dwarf and halfling vs a orc and human.
So here's the discussion
If each 2024 species had a scalable species combat action or bonus action, what do you think it would be?
What would a common soldier have if a military honed and trained their unique species features?
I choose mostly attacks because it's more visible and felt where defenses and movement also are less so unless very impactful.
Oh a bunch of dragonborn? Don't bunch up, they have breath attacks. Elves? Well they all have accurate ranged options, can't hang back.
Now for 5e, I did this. But it's a longer process getting that feel with the species. Only the humaniods who are design as monsters feel like their species. It's tougher making the enemy Frontline feel different between when it's a dwarf and halfling vs a orc and human.
So here's the discussion
If each 2024 species had a scalable species combat action or bonus action, what do you think it would be?
What would a common soldier have if a military honed and trained their unique species features?
I choose mostly attacks because it's more visible and felt where defenses and movement also are less so unless very impactful.
Species | Species Move |
---|---|
Aasimar | Heal |
Dragonborn | AOE Breath Weapon |
Dwarf | |
Elf | Cantrip-like Spell attack |
Gnome | |
Goliath | Elemental Smite like attack??? |
Halfling | |
Human | Additional Melee Weapon option?? |
Orc | Bonus Action Dash + THP |
Tiefling | Cantrips-like Spell attack (fire/necrotic, or poison), |