But has XP turned off.
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Thanks!
Hmm? Scrivener gave me XP for something just today. I've noticed I can't give XP to some people - maybe there's some sort of bug going through the system?
But has XP turned off.
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As I was reading, I was like "OMG, that's me & '3rd level is the new 1st...' Damn!"Thanks!
Could be...Hmm? Scrivener gave me XP for something just today. I've noticed I can't give XP to some people - maybe there's some sort of bug going through the system?
Don't get me wrong, we did AoO and all that: the rules were observed. Just...in natural language/common sense terms, with no visual aids.Yes. Not a phenomenon you can count on around a buncha nerds (I brought up 'well you'd have to calculate the chord of the circle to be sure, once, and an engineer at the table did just that), but it often helps to have intimidating math as an alternative to your DM's judgement.
Yeah, my little theory doesn't help, there. If they were uncomfortable with 4e mechanics, it should have made it /easier/ to jump to DM rulings. That's the whole Wolfie "bad rules make good games" theorem*, except with replace 'bad' with 'despised.' ;P
* and if I'd realized I was painting myself into that particular logical corner, I'd've stopped posting a couple pages back....
I think you may be onto something there, which I alluded to above. There's a threshold where you drop the system (or rather sub-system), in play, because it becomes too complicated/frustrating/impractical to deal with for the benefit of using it, right then. In 3.5, you had more & more detailed/complex combat options, actions, conditions, etc, but, beyond a certain point, you could ignore them. You just stood there and traded damage because, of all the complex medley of options, it was the the most effective. Or just rolled initiative and made with the SoD, because if you won, it was over, and all that other stuff could be ignored. In 5e, (somewhat) similarly, where the system doesn't cover something, the DM just steps in and handles it, there's this expectation created of frequent rulings, so when you ditch the system details to rule arbitrarily, say 'common sense,' to facilitate ToTM, it's a lot less likely to be questioned or challenged or even experienced as dissonant, because it happens all the time anyway.Don't get me wrong, we did AoO and all that: the rules were observed. Just...in natural language/common sense terms, with no visual aids.
Thinking about it, I posit the difference for 3.x vs. 4E on this from may be a difference of degree, rather than kind: the balance of the scales just went a mite too far, with too many things happening: much easier with bag of HP rocket tag.
I posit the difference for 3.x vs. 4E on this from may be a difference of degree, rather than kind: the balance of the scales just went a mite too far, with too many things happening: much easier with bag of HP rocket tag.
This makes more sense than the difference between feet and squares.4e includes elaborate rules for reactions/interrupts, very specific bonuses and penalties which rely on exact positioning, etc. Some of these exist in 5e, to a degree, but they ARE less prevalent. 5e does NOT actively support TotM, but it does reduce the tactical nature of combat greatly and insure that in a large number of cases position won't really matter too much.
To be honest, I think we dismissed the suggestion of miniatures as a corporate money grab, because we didn't need them? Even now, actually using some miniatures for reference, doesn't seem much different, except slowing things down occasionally.I think you may be onto something there, which I alluded to above. There's a threshold where you drop the system (or rather sub-system), in play, because it becomes too complicated/frustrating/impractical to deal with for the benefit of using it, right then. In 3.5, you had more & more detailed/complex combat options, actions, conditions, etc, but, beyond a certain point, you could ignore them. You just stood there and traded damage because, of all the complex medley of options, it was the the most effective. Or just rolled initiative and made with the SoD, because if you won, it was over, and all that other stuff could be ignored. In 5e, (somewhat) similarly, where the system doesn't cover something, the DM just steps in and handles it, there's this expectation created of frequent rulings, so when you ditch the system details to rule arbitrarily, say 'common sense,' to facilitate ToTM, it's a lot less likely to be questioned or challenged or even experienced as dissonant, because it happens all the time anyway.
Well, it's not like feet versus squares are an essential difference: but they have a major part to play with the feelz.This makes more sense than the difference between feet and squares.
As I was reading, I was like "OMG, that's me & '3rd level is the new 1st...' Damn!"
It is about the only mechanical difference you came up with for "TotM Support" the rest comes down to incentives to deprecate the system and rule arbitrarily. Which....Well, it's not like feet versus squares are an essential difference
Yep, at that point, Freestyle RP starts to look like the way to go.I think once you start asking yourself questions like if you need a visual representation of positioning, you really should at least ask yourself the following questions:
- What benefit am I getting from other abstractions like hit points and AC?
- Do I even need an action economy?
- Do I need a specific combat subsystem?
- Do I need exact definitions of spell effects?
- Do I need stats for the opposition? Could this be handled through fictional positioning?
It is funny how trivial a thing can affect feel in a big way for some people. One game has squares that convert to 5', another has feet in multiples of 5 that convert to squares. The difference is meaningless on a rational level, non-existent on a mathematical level, but on a subjective personal level, could be meaningful.: but they have a major part to play with the feelz.
It's still /no support at all/. So, sure, if that's all you need, you have it, in every edition of D&D - since they all used feet, one way or another.naturally lining stuff out by feet and such is all the support needed for TotM to be fruitful
Smacks of conspiracy theory - it's hard to credit WotC with a coordinated anything, let alone one rating a coupla 'very's. ;PLol. In your defense, I think that was a very, very coordinated part of the marketing campaign for 5e. And I have awareness of someone trying to play me like that given my background in graphic design, which is a whole 'nother level of hurt for 5e.