Has anyone mentioned that because of the Open Gaming license 4E represented more change than it might have strictly needed in an intentional need to divorce itself from the past?
Hard to be certain what choices they "might" not have been willing to make if they didnt have to disconnect with the previous version. It is kind of a neither here nor there question I suppose. Another way of seeing it is that the business decision freed them to do the coherent and dramatic design differences.Well, that's been a hypothesis, that WotC wanted to make it distinctive enough that a 4e clone or non-GSL 4e supporting product would run afoul of copyright, or at least fall into a grey area they can enforce. Its hard to say because nobody seems to have ever run into that issue.
Well, that's been a hypothesis, that WotC wanted to make it distinctive enough that a 4e clone or non-GSL 4e supporting product would run afoul of copyright, or at least fall into a grey area they can enforce. Its hard to say because nobody seems to have ever run into that issue.
Well, I’m no lawyer but, as far as I know, you could “clone” 4e; but, in order to do that, you actually need to create your own system that looks like 4e. It’s a great amount of work just for a clone, especially when the original wasn’t received with golden crowns by its fanbase, so to speak.
All people who would work in such a game would pile huge amounts of changes just to reflect their personal preferences – I speak from personal experience. And every 4e fan has his/her own ideas about what to change.
Plus, even if it is completely legal to do what I said, WotC would sue him/her, and this would cost much more money just to defend himself/herself, even if the defendant is right!
It’s too much risk and work for something which wouldn’t be that worthy – this seems to be the designers’ opinion.
Right. If I were going to clone 4e, I'd make a bare-boned system that made it extremely easy to slot 4e options into it because it would be freaking obvious that the options were of the right power level.
As an example, the power generation system might give a 1W(or I)+stat+minor option as at-wills. Then a 2w+stat+minor option as a level 1 encounter power with an option of trading a W in for a medium option. Then level 3 would be a 2w+stat+medium option with an option to make it a 3W+stat+minor option or a 1w+stat+major option. An Arcane controller might get the option to turn a specific power into a area burst 1 or a close blast 3 where a Divine controller might get to multi target 2 opponents or close burst 2. A Martial Leader might get to move allies around or grant a benefit. A Defender might get to toss in some sort of control effect to prevent movement(such as say slow)
I'd need to work out the exact math. But it wouldn't be too hard to get approximately the right level of options.
Etc...
I think you can kinda do this, but my experience with point systems is that there's ALWAYS loopholes. Any such system you can construct, I'll produce a power with it that will synergize with some class feature or simply sit at some corner of your math where it will create issues.
There might be a loophole, but any such loophole will be strictly worse than simply taking any of the sky blue 4e powers.
As an example, a ranged power that might result from level 3 encounter is a 1w/i+stat+Dazed on a hit. The Divine Controller could make it target 2 opponents. The Arcane Controller could make close blast 3. A Martial Striker could add their extra damage onto it or use it in melee.
This kind of ignores that Thunder of Judgment, Color Spray, or Dazing Strike are strictly better than it. If you're a Divine Controller, you just take Thunder of Judgment and cackle about how you've got 3 targets+push...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.