THAC0 included a 1:1 progression for the equivalent of proficiency for the fighter. The math is not replicated, though it's quite close right at the lowest levels.
They're amusing for an hour or two, IMX. But if you want to call back an older melee type, they're admirably one-Dimensional...
I had two character concepts, one of which I got to play through 14th in 3.5, that worked rather like that. 1 Level of Barbarian, then the rest into archery (a Rogue in the 14th level case, Ranger2/FighterX in the other, a mounted archer based loosely on a Rider of Rohan type). Mostly archery, when someone finally pins you down in melee, you open a can of Rage.
I reprised the Barb/Rogue as a Slayer for part of Crystal Cave, using the Berserker MC feat in place of an actual level of Barb, and snagging thievery from a background. Worked OK.
The Archer-Slayer was one of those cute little builds that's obvious at a glance at the class, but feels like it's unintentional. Like the Lazy Warlord, really, that way.