I know there isn't much information about it but I think with the Pit Fiend as example monster there is room for a bit of speculation about how Energy Resistance works in 4E and if there will be any Energy Resistance spells.
For those who haven't read the Fiends statistic, here a small recap.
The fiend itself which is a high epic elite enemy has fire resistance 30. His attacks to mostly between 10 and 30 points of fire damage (where 15 is probably the average for most of its abilities)
This low damage potential means that fire resistance in 4E can't be very strong as otherwise this high level monster would be virtually useless (only 1 attack which does not do fire damage).
We know that PCs can have energy protection (see fight against red dragon), so how it will look? Here some ideas.
- It is a damage shield (3E Protection from Energy). Spells absorb x damage before collapsing.
->Tracking this shields is not streamlined compared to resistance
- The amount of energy resistance which can be gained by magic or equipment is very low and high level (5 for this pit fiend example)
->Monsters which do more energy damage than the Pit Fiend (which is a leader monsters so low damage is to be expected) are very dangerous as their damage is not blockable
- The amount of energy resistance which can be gained by magic or equipment is medicore (10 for this example)
->Some monsters, like this Pit Fiend will be very harmless when the party is prepared.
- Energy resistance works as damage shield which renews each round. For example fire resistance 30 blocks 30 fire damage each round before failing
->Still harder to track than typical resistance but more streamlined than 3E damage shields. Imo not very flavorful.
From Mentat55
- Energy Resistance works like a damage threshold. For example fire resistance 30 means you take no damage when the attack does 30 or less fire damage. When it does 31 or more you take full damage.
What do you think? What do you want to see in 4e?
For those who haven't read the Fiends statistic, here a small recap.
The fiend itself which is a high epic elite enemy has fire resistance 30. His attacks to mostly between 10 and 30 points of fire damage (where 15 is probably the average for most of its abilities)
This low damage potential means that fire resistance in 4E can't be very strong as otherwise this high level monster would be virtually useless (only 1 attack which does not do fire damage).
We know that PCs can have energy protection (see fight against red dragon), so how it will look? Here some ideas.
- It is a damage shield (3E Protection from Energy). Spells absorb x damage before collapsing.
->Tracking this shields is not streamlined compared to resistance
- The amount of energy resistance which can be gained by magic or equipment is very low and high level (5 for this pit fiend example)
->Monsters which do more energy damage than the Pit Fiend (which is a leader monsters so low damage is to be expected) are very dangerous as their damage is not blockable
- The amount of energy resistance which can be gained by magic or equipment is medicore (10 for this example)
->Some monsters, like this Pit Fiend will be very harmless when the party is prepared.
- Energy resistance works as damage shield which renews each round. For example fire resistance 30 blocks 30 fire damage each round before failing
->Still harder to track than typical resistance but more streamlined than 3E damage shields. Imo not very flavorful.
From Mentat55
- Energy Resistance works like a damage threshold. For example fire resistance 30 means you take no damage when the attack does 30 or less fire damage. When it does 31 or more you take full damage.
What do you think? What do you want to see in 4e?
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