BLACKDIRGE
Adventurer
One thing has always bothered me about the base movement rate for the various races. The fact that every memebr of a said race (excludin monk and barbarian characters)moves at exactly the same speed. Every halfling has a 20ft move and every human has a 30ft move. As we all know in the real world there are people that are much faster or slower than the norm. I came up with a quick house rule I would like you guys to evaluate.
In my book stronger more dextrous people should be faster than their weaker clumsier counter parts. my quick fix is that when and if your added strength and dex bonus equal five or more you get a 5 foot bonus to your move, if your bonus equals 10 or more you get a ten foot bonus to your move ans so on and so on. This means that our 20th level halfling fighter with an 18 str and a 22 dex moves 10 feet faster than the "average" halfling.
It just makes more sense to me that extraordinary physical specimens are faster.
Ofcourse the reverse of the rule would apply as well. if you have a strength and or dex penalty totaling -5 you lose 5 points to your move (you are weak and or clumsy)
The bonus or penalty would be applied to barbarian and monk characters after their class speeds are applied (i.e, the bonus does not increase as a monk goes up in level).
Any one see any problems with game balance here? I know one side effect is that magic items that boost dex and strength will become more valuable
than they already are.
Thanks
Dirge
In my book stronger more dextrous people should be faster than their weaker clumsier counter parts. my quick fix is that when and if your added strength and dex bonus equal five or more you get a 5 foot bonus to your move, if your bonus equals 10 or more you get a ten foot bonus to your move ans so on and so on. This means that our 20th level halfling fighter with an 18 str and a 22 dex moves 10 feet faster than the "average" halfling.
It just makes more sense to me that extraordinary physical specimens are faster.
Ofcourse the reverse of the rule would apply as well. if you have a strength and or dex penalty totaling -5 you lose 5 points to your move (you are weak and or clumsy)
The bonus or penalty would be applied to barbarian and monk characters after their class speeds are applied (i.e, the bonus does not increase as a monk goes up in level).
Any one see any problems with game balance here? I know one side effect is that magic items that boost dex and strength will become more valuable
than they already are.
Thanks
Dirge