I have seen the new DR rules, and I'm not sure I like 'em so much. The old rules had too few things, but the new rules kinda go overboard. I look at the various damage reduction numbers, and I'm seeing absolutely no way for any one party to get prepared to face ANY challenge. You can't make weapons of multiple metals for one, and the magic enhancements for alignment weapons aren't at all cheap. This makes being prepared for any encounter impossible. Do you get a cold iron weapon or an adamantine weapon? What about silver weapons?
As such, I propose there to be a new set of spells that can temporarily turn a weapon into a specific metal. "Adamantine Weapon" would turn a weapon into adamantine for 1 round/level. "Silver Weapon" does the same except turning the weapon to silver. "Cold Iron Weapon" of course would turn it into cold iron.
I know these spells would be Transmutation, but what level should these spells be? I'm thinking:
Silver Weapon: Brd 2, Clr 1, Pal 2, Sor/Wiz 1
Cold Iron Weapon: Brd 4, Clr 2, Pal 3, Sor/Wiz 2
Adamantine Weapon: Brd 6, Clr 3, Pal 4, Sor/Wiz 2
Thoughts?
As such, I propose there to be a new set of spells that can temporarily turn a weapon into a specific metal. "Adamantine Weapon" would turn a weapon into adamantine for 1 round/level. "Silver Weapon" does the same except turning the weapon to silver. "Cold Iron Weapon" of course would turn it into cold iron.
I know these spells would be Transmutation, but what level should these spells be? I'm thinking:
Silver Weapon: Brd 2, Clr 1, Pal 2, Sor/Wiz 1
Cold Iron Weapon: Brd 4, Clr 2, Pal 3, Sor/Wiz 2
Adamantine Weapon: Brd 6, Clr 3, Pal 4, Sor/Wiz 2
Thoughts?