Warriors are just experts at fighting.I think this discussion is fundamentally flawed. The divide isn't Warrior versus Caster. It should be Warrior v. Expert v. Caster.
Warriors are just experts at fighting.I think this discussion is fundamentally flawed. The divide isn't Warrior versus Caster. It should be Warrior v. Expert v. Caster.
Well, I named "Expert" after the class ability "Expertise." People who specialize in skills more than fighting or magic. My point is really this: The definitions of the OP are flawed, because there's more to this discussion than presented.
Fighter is presented as lacking social / exploration things, when that is kind of true of others as well. Monk and Barbarian and Paladin, despite claims, are all pretty much focused primarily on combat, with very little to show outside it. Sure, Totem offers a bit of exploration, but not Berserker or the dwarf battle rager. Shadowdancer is nice, but the other Monks are all very heavily combat oriented, with only a few token abiilties at high level for other things. Even the paladin spell list is very little variance from combat or healing abiltiies. And healing is pretty much an extension of combat. This is little different than saying that a Fighter can just take non-combat feats for social/exploration abilities.
The "Fighter problem" under discussion isn't unique to the fighter alone. That's the heart of the issue I feel is going on here. Others get "magic" but that magic is just a different flavor than Superiority dice or limited Action Surges. Limiters.
List them. I'm not kidding. Divine Sense is very restricted in times of use per day, and that's assuming an undead / fiend plot, which doesn't detect magic abilities cast by said people anyways, only the physical presence. Paladins tend to get high Charisma stats, but that's no different than doing the same with the Fighter, who can use Charisma with several skills or class features. As well, Champion Fighter gets exploration bonuses in the form of Athletic check bonuses. And Action Surge can be used in exploration as well as in combat. Two actions a turn can happen outside fights as easily as in it.The paladin has far more elements of its class that contribute to social encounters than the fighter does, even if it's just Divine Sense occasionally spotting that the Duke is possessed by a demon or something. My books aren't with me ATM, but most of the classes except the Fighter have a little something extra.
Well, I named "Expert" after the class ability "Expertise." People who specialize in skills more than fighting or magic. My point is really this: The definitions of the OP are flawed, because there's more to this discussion than presented.
Fighter is presented as lacking social / exploration things, when that is kind of true of others as well. Monk and Barbarian and Paladin, despite claims, are all pretty much focused primarily on combat, with very little to show outside it. Sure, Totem offers a bit of exploration, but not Berserker or the dwarf battle rager. Shadowdancer is nice, but the other Monks are all very heavily combat oriented, with only a few token abiilties at high level for other things. Even the paladin spell list is very little variance from combat or healing abiltiies. And healing is pretty much an extension of combat. This is little different than saying that a Fighter can just take non-combat feats for social/exploration abilities.
The "Fighter problem" under discussion isn't unique to the fighter alone. That's the heart of the issue I feel is going on here. Others get "magic" but that magic is just a different flavor than Superiority dice or limited Action Surges. Limiters.