Something has been bugging me a bit.
Why is spell-casting not a standard skill check in d&d 5e? Everything else is.
Actually, that is not the case. D&D involves 3 different kinds of D20 rolls. Ability checks, Attack rolls and Saving throws.
- Attack a monster. Melee skill check.
Not a skill check. A skill check is an ability check. Attack a monster requires an attack roll.
If it's a melee attack, it requires a melee attack roll
If it's a melee spell attack, it requires a melee spell attack roll
- Fire a bow. Ranged skill check.
Again, not a skill check.
If it's a ranged attack, it requires a ranged attack roll
If it's a ranged spell attack, it requires a ranged spell attack roll
- Jump/sprint. Strength skill check.
Yes, this is a skill check
- Survive near death. Constitution skill check.
This is not a skill check. It is a saving throw.
Survive near death: Con saving throw
Shrug off Frostbite spell: Con saving throw
- Survive in nature. Wisdom skill check.
Yes, this is a skill check
- Any sophisticated scholarly or intellectual activity - Intelligence skill check.
This might be a skill check or just an ability check, depending if it fits a specific skill or not.
Spellcasting is about as difficult as it gets. Whether there are incantations and somatic movements, the prayers offered or material sacrifice. Tossing fireballs - no check in the middle of combat?
Like other actions in D&D, spells usually require a D20 roll, though seldom a skill check.
Chromatic Orb: Make a ranged spell attack roll
Vampiric Touch: Make a melee spell attack roll
Others involve Saving throws
Fireball: Those impacted make Dex saving throw
Hold Monster: Target makes Wis saving throw
Others involve both attack rolls and saving throws
Ray of Enfeeblement
Disintegrate
It just doesn't make sense.
Generally, actions in combat require a roll. Spells are no different. You are talking about adding a second, or in some cases a third roll.
I get it is easy to houserule, but certain people seem to cry out when their speillcaster has to actually roll to cast their spells. Weird, huh?
Not really, I would cry out if I have to make an attack roll for my firebolt and then you throw on a skill check as well. If I fire a bow, I only have to make an attack roll. Seems to be slowing things down for no good reason.
Did the devs ever consider it? Or is the most difficult thing to do in D&D just accepted as "auto-fire" by everyone in here?
Keep in mind that if you require a skill check to fire a firebolt, then require a to hit roll to hit with that firebolt, you are accepting everything else in the game as auto-fire EXCEPT for spells. It's the opposite of the scenario you claim exists now (which doesn't).