That was largely a joke. As Tony Vargas said, the situation is not really analogous. Spells scale so differently in 4E that evaluating the multiclassing system based on 3E/5E preconceptions -- or vice versa -- is only going to mess you up.
Yep. What the rules actually say in 5e is only one factor in how a 5e DM rules, and it needn't be an important one - what some prior edition rules say is even less of a factor.
Even if you don't fully agree with me that these rules imply the opposite of what you claim, can we at least agree that they are highly ambiguous and should have been written more clearly?
5e was intentionally written in a more natural-language style, with less precise use of jargon. In part to give it more of the feel of classic editions of the game that tended to be written that way, in part to make it appear more accessible at first blush, and, I suspect, in part, to leave wiggle-room for the DM to Rule frequently and how he likes (for the good of his campaign and the fun of his players, of course). So, while it
could have been written more clearly, maybe it didn't really need to be.
Rather than wrangling over RAW or which interpretation is closer to what the rules may actual say or may actually have been intended to say, it'd be more useful, in the DM-empowerment spirit of 5e, to think about which Ruling would work better for the campaign in question.
There's potentially 3 rulings on the table, here:
1) Have players prep spells for MC caster/casters as if they were two casters standing next to them, but cast spells using slots as if they were one caster of combined level.
2) Have players prep spells for MC caster/casters as if they were of the combined level in both classes, then cast as if they were the combined level in one, roughly doubling their spell lists relative to a single-class caster, even if they only take 1 level in the second class.
3) Don't allow Multi-classing.
It is so far off the beaten trail in my mind that it looks like someone was purposely looking for a loophole.
Sure, it's not like such 'system mastery' has never been a factor in past editions of D&D, especially the edition that introduced the MC mechanic in question.