Bill Zebub
“It’s probably Matt Mercer’s fault.”
In addition to my regular gaming, lately I've been running games for a group of kids, ages 6-10. One of the most complicated parts of the game for this group is spellcasting.
I'm about to start a new game (using Humblewood) and instead of normal spellcasting rules, I want to make each spell a separate ability, usable X times/rest. Which means a lot less flexibility, but probably more overall slots/rest.
Anybody thought about...or know about...a system for doing this in a fairly balanced way? I can make something up, but if somebody has already compiled some ideas and advice I'm all ears.
I'm about to start a new game (using Humblewood) and instead of normal spellcasting rules, I want to make each spell a separate ability, usable X times/rest. Which means a lot less flexibility, but probably more overall slots/rest.
Anybody thought about...or know about...a system for doing this in a fairly balanced way? I can make something up, but if somebody has already compiled some ideas and advice I'm all ears.