CleverNickName
Limit Break Dancing
Well, there is the Eschew Focus feat (on page 15):deanruel said:I think that's a good and reasonable idea. The ability to still cast while using a broken focus is in line with the existing fluff and good for game balance. I still think, however, that an option should exist in the system for a spellcaster to cast even without a focus in hand. This would allow characters who don't want foci to still use the system and would make particular sense for things like Dragons who cast spells but would look very strange indeed with a wand clutched under their claw. So what do you think about making a feat that allows a caster to still cast spells without a focus as long as it is on his body?
Eschew Focus [General]
Benefit: Choose any three spells that you can cast, of 2nd level or lower. You may now cast these spells without the need for your spell focus. The casting of these spells still requires all other components listed (such as material, verbal, and somatic components), and still provokes attacks of opportunity as normal.
Special: you may take this feat multiple times.
A spellcaster who has taken the Eschew Focus feat and selected mending and/or make whole is in pretty good shape.
In one of our PvP playtests, the paladin sundered our cleric's holy symbol...but she had planned ahead with the Eschew Focus feat for make whole, sanctuary, and shatter. The look on his face when she sundered his +1 longsword without her focus was priceless.
(nod) Yup, that's what I'm seeing here as well. I've decided to scrap it. It is okay to want to "improve" a focus, and the best way to do that IMO is to make them more durable...not with magic bonuses.deanruel said:I don't think that the 4E magic item system would do you well. It's main problem is that almost no matter how expensive you make it an item that gives you +3 to your caster level in your system has just broken it.
How about this:
A wand made from adamantine is considerably harder to sunder than one made from oak...but maybe it gives its wielder some sort of special power over Constructs? Maybe werewolves suffer a -2 penalty to save throws against spells cast with a silver wand? A cold iron pentacle could impose a penalty to a fey's save throw too, now that I think about it.
Food for thought. At any rate, I think this is much better than having to deal with yet another item that grants bonuses to a check...
True, it doesn't have a lot of panache...but it gets the job done.deanruel said:As a note I do agree that the Spell crafting system might be able to serve the function by itself, I just don't feel it is the most.....what do I want to say.....artistic way it could be done. Yeah artistic. I think we can find a way that feels good and gets players excited to use it. It'll just take a bit.
The more I think about it, the more I think that this is out of scope of the rule system I am trying to write. "Ritual" magic and incantations feels like it should be an entirely different house rule altogether (one that would work well with this system, mind you, but still a different rule.) Like reserve feats.