Eh. It's just another step in the creeping HEROization of D&D. The trick is to make sure it actually works, unlike the epic mess.dcollins said:You've just described my worst nightmare. D&D with no flavor to it, merely a spreadsheet min/max exercise. Consider how well the Epic spell seeds system worked out, for example.
Plane Sailing said:2. The low damage on each attack makes it easy to counter with DR
Saeviomagy said:Ideally, one would have but a single damage spell description, with a bunch of modifiers that you could add together to construct your own custom damage spell, and which would automatically be an appropriate level for it's power.
Making a new spell is fairly simple.... there are a ton of guidelines right in the PHB - each spell is a guideline. Figure out what spells are closest to what you're trying to do, and use their level as a guideline, and fudge as necessary.
andargor said:Minor nitpick: DR? I think not.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.