I've seen posts from time to time (and immediately recall an article by AEG's jim pinto) about spells that put characters out of commision such that they essentially are the kind of spells (or effects) that make it seem like the DM says "Thanks for showing up to my game, now stop playing." Cited ones were web, hold spells, fear effects, etc.
Axing them entirely seems drastic, and would definitely hurt some schools of magic in particular. Moreover, it's not so bad when PCs have access to these abilities, as they are often completely viable options to make a fight more interesting (using magic to "grapple" an enemy spellcaster, etc.).
Has anyone made any modifications to these spells? If so what? How has it affected play (and/or the use of certain creatures with these abilities)?
And on the more extreme end, has anyone done a whole lot of reworking of spell lists to get a certain feel? I've only recently purchased Spell Compendium, and it's a daunting task now (moreso than before) to really go through and toss out things I don't like/don't think are balanced/don't fit into my world.
Ok, so these questions are about as general as you can get about spells, but yeah, there it is
Axing them entirely seems drastic, and would definitely hurt some schools of magic in particular. Moreover, it's not so bad when PCs have access to these abilities, as they are often completely viable options to make a fight more interesting (using magic to "grapple" an enemy spellcaster, etc.).
Has anyone made any modifications to these spells? If so what? How has it affected play (and/or the use of certain creatures with these abilities)?
And on the more extreme end, has anyone done a whole lot of reworking of spell lists to get a certain feel? I've only recently purchased Spell Compendium, and it's a daunting task now (moreso than before) to really go through and toss out things I don't like/don't think are balanced/don't fit into my world.
Ok, so these questions are about as general as you can get about spells, but yeah, there it is
