Henadic Theologian
Legend
demipane needs to not s
. The reasoning for bonus action healing is sound(but not one I agree with), but those heals are still largely relying on se ding damage away to the corn field of death saves with the lowest level slot available rather than actually healing the damage with appropriate slit cost. It's not reasonable to eliminate the cost of "healing" someone to also eliminate any meaningful action cost as long as that remains unchanged.Healing spells should be all Bonus action. As we know, being a heal-bot is always fun and exciting.
Healing spells should give option for a target to use HDs for additional healing. One HD per spell level. Same for healing potions.
The problem is that concentration serves two masters:Rework concentration, either remove Conc trait from half the spells that now has it or make possible to somehow concentrate on multiple spells.
There are some very effective builds that make Magic Missile for a ton.Magic Missile needs to do more damage. Over the years its damage has not gone up as much as hit points have and now it is too weak.
you should be able to build on it and make your own plane at 8th level spellsdemipane needs to not s
I'd go one further than that and just make saving throws universally and fully proficient. And just let the differences in ability scores between classes be the difference in saving throws.I kind of feel like everyone should get + 1/2 proficiency in "all other" saves.
All the Conjure spells, as well as animate object, need to not allow 8+ creatures. That slows the game down way too much. One summon is enough.
And they have been more or less replaced with Summon spells now, so just remove them.