Rope Trick: it makes resting too easy as mentioned. Plus, it just doesn't fit the flavor of the type of game I run.
Goodberry: Again, as mentioned it makes resting too easy. It feeds the party for a long period of time, but most importantly it doesn't fit druids in the setting I run.
Spiritual Weapon: It's strictly a flavor thing for the campaign I am running. Summoning weapons made of force just didn't fit any of the deities. Those who influence creation (as opposed to a single element) or magic as a force are not martial and would not grant such a power while the more martial deities don't influence the forces that fit spiritual weapon.
Goodberry: Again, as mentioned it makes resting too easy. It feeds the party for a long period of time, but most importantly it doesn't fit druids in the setting I run.
Spiritual Weapon: It's strictly a flavor thing for the campaign I am running. Summoning weapons made of force just didn't fit any of the deities. Those who influence creation (as opposed to a single element) or magic as a force are not martial and would not grant such a power while the more martial deities don't influence the forces that fit spiritual weapon.