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Quid Novi? IX if you're not a free subscriber:
As anyone who's ever watched Madonna try to act well knows, there are some things that once seen will continue to plague the mind, causing mental anguish. The demon-haunted curse is such a phenomenon. Its victim becomes plagued by evil thoughts and hallucinations. Left unchecked, the victim will descend into a catatonic state of ceaseless mental terror.
Demon-Haunted
Type curse;
Save Will DC 10 + 1/2 creature's Hit Dice + creature's Charisma modifier
Frequency 1/day
Effect 1d4 Intelligence, Wisdom and Charisma damage plus confused during times of stress;
Cure dismissal targeted on the victim combined with a successful caster level check against a DC equal to the curse's Will save DC
Description This rare curse results from an encounter with the incorporeal undead form of certain evil outsiders. The victim's mind is afflicted with invasive wicked thoughts, brief but frightening auditory and visual hallucinations, and sudden outbursts of unpleasant behavior. When under stress, the victim must make a Will save (DC equals curse's DC, but this save is unrelated to the save for the curse itself). If the victim fails this Will save, he becomes confused for 2d4 rounds. "Stress" is defined as any situation that requires an initiative roll or during which the victim could not take 10 on skill checks due to being threatened or distracted.
Somewhere in a dank, dark dungeon, an evil overlord once jailed dissidents, chaining them to the walls to slowly starve to death. He would visit the starving room, personally dipping a ladle in water to slake the prisoners' thirst and to derive pleasure from the wasting effects of starvation. While the overlord may be long dead, the effects of his evil linger on.
Starving Haunt
CR 4;
XP 1,200
LE persistent haunt (20-foot-square holding area)
Caster Level 4th
Notice Perception DC 15 (crying and sobbing)
hp 18;
Trigger proximity;
Reset 1 day
Effect The heart-breaking sounds of crying and sobbing caused by total despair echo in the chamber before the haunt manifests. Then, the skeletal remains of former prisoners rattle and howl while horribly gaunt spectral faces fly and rage around the room. Once per round, the haunt targets a random victim with
feast of ashes. The victim must make a DC 13 Fortitude save to avoid the effects. Otherwise, the victim faces gradual starvation no matter how much he consumes.
Destruction The skeletal remains of the former prisoners must be removed and given proper burials.