Spiderman Or Template or spell

Ferret

Explorer
Would you say it is a template or a spell? I'm leaning towards both, but what abilities?
Spiderclimb as spell
Websling, endless spool of rope, projectile, touch AC, Has a strengh of 21(if he weighs 148 and is 5' 5" and Mary at the same that comes in at 196), can only hold medium weight and swing
Precognition +6 insight and dodge bonus total +12
Unlimited jump, +30 jump check like the spell.

And a major bonus to dex and strengh

Call the spell Spiderform If thats what it is going to be:cool:
 

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How about this... I'm afraid I used the organic web shooters, but I think in the interest of a good template it's worth it.

RADIOACTIVE SPIDER VICTIM TEMPLATE
This template can be added to any living creature. The creature's type changes to magical beast. The creature gains the following advantages:
HD: The creature gains 4 bonus Hit Dice.
AC: The creature gains an insight bonus to AC equal to its Hit Dice.
Attacks: If it doesn't already have one, the radioactive spider victim gains a slam attack. A medium creature deals 1d6 damage with it; this scales up or down with size per the MM.
Special Attacks: The radioactive spider victim can cast web at will, either as the spell, to create a tether to swing from (this may shoot out to medium range), or as a special blinding glob to close range (Ref DC 10 + half HD + dex bonus to avoid). The webbing lasts for 1 minute/HD of the radioactive spider victim template.
Special Qualities: Web-Slinging: As long as there are tall buildings or similar features to swing from the radioactive spider victim can brachiate at a rate of 100'.
Jump: The creature's jump distance is not limited by its height.
Uncanny Dodge: The creature retains its dex bonus even when flat-footed or attacked by an invisible opponent.
Spider Climb: At will.
Abilities: Str and Dex change to those of a spider of the same size as the creature.
Skills: The radioactive spider victim gets the following racial bonuses to skills: Climb +30, Jump +30, Spot +10, Tumble +30


Hehe... proportional strength and speed of a spider, indeed!
 



Hmmm, good perspective

I was thinking more along the lines of the movie, the cartoons are good, but the movie makes alot of sense now. How would he hold the WS? How would it take his and MJ's weight?

SPIDER HYBRID TEMPLATE
This template can be added to any humanoid. The creature's type changes to monstrous humanoid. The creature gains the following advantages:
AC: The creature gains an insight and dodge bonus of 12(6 each).
Attacks: If it doesn't already have one, the Spider hybrid gains a slam attack. A medium creature deals 1d6 damage with it; this scales up or down with size per the MM.
Special Attacks: The Spider hybrid can cast web at will(Full round), either as the spell, to create a tether to swing from (this may shoot out to medium range) as a standard action, or as a special blinding glob to close range (ranged touch attack 10ft, Free action). The webbing lasts for 1 minute/HD of the Spider hybrid template.(All Ex abilities, 1 once per round)
Special Qualities: Web-Slinging: As long as there are, tall, buildings or similar features to swing from the Spider hybrid can branchiate at a rate of 50'.
Jump: The creature's jump distance is not limited by its height.
Uncanny Dodge: The creature retains its dex bonus even when flat-footed or attacked by an invisible opponent.
Improved evasion: As rogue
Spider Climb: permanent
Abilities: Str +4 and Dex +8.
Skills: The Spider hybrid gets the following racial bonuses to skills: Climb +30, Jump +30, Spot +10, Tumble +30
Tether has a relative strength of 21 and the hybrid, it may only take medium loads, the hybrid can disengage the tether as a free action
Blinding glob, blinds the target for 1 round/HD of user, can be broken of strength check of 21, or scraped of with a melee touch attack, with an auto hit and must deal 7 damage
 

One of my players wanted to do a Spiderman-like character.

First of all, we treated the character as essentially a human monk. The Monk's movement and unarmed fighting style seemed to fit pretty well.

Next, we treated magic items like superpowers. There's the cloak of arachnida for wall crawling and immunity to webs. A magic item that shoots a sticky strand that can function as a rope or entangle a subject ala Tanglefoot bags seemed to do webshooters fairly well, especially if we assume that the cloak's web 1/day power comes from the webshooters. Then he bought various attribute increasing items, along with some other stuff. Finally, we placed most of the item powers in Skin of the Hero that also covers other shots, because lots of different magical items didn't really seem to fit.

So the character has a magical spidersuit, webshooters, and some magic amulets or rings.

If the player wanted, I would have let him buy the magical items as actual powers - effectively no space items that can't be removed - for double cost, but that's not very efficient.

At 15th level, the 200k GP allowed him to buy the spider man effects and some protective things. I'm not a big fan of templates, because they aren't really balanced. They have a "sweet spot" of levels, during which the template benefits about equal the missing levels, but before that, the character is often too fragile, and afterwards, the templated character comes out ahead.
 


Yes, but that's pretty much impossible for DnD characters.

I think I could get my cleric to lift a car: 13 STR, +12 from domain, +4 from righteous might and then the Large size from righteous might to increase weight limits. I'm sure that smackdown type characters using Dragon Disciple or Mighty Contender of Kord could lift up busses, so it is possible. However, it requires a rather unusually focused character.

Besides, in DnD, STR is a primary combat power. A character that can lift 10 tons will have a STR bonus enough to beat up just about anything. Except for the Hulk, who ends up with +120 to hit from STR. The feel of the comics is better reflected by simply modifying weight limits, than by giving the characters absurb STR scores.

Besides, they aren't any busses.
 

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