Spider's Path

Rustling movement can be heard in the direction of the gnolls. They are back.

[sblock=ooc]Ready actions [/sblock]
 
Last edited:

log in or register to remove this ad

Onesimus draws his sword and moves to put himself slightly in front of the party in the direction of the gnolls and makes his way to a good sized tree for cover from the impending volley.
 
Last edited:

The rustling in the bushes startled the blush from his cheeks and his musings from his head as he drew his javelin and readied for combat, body tense and ready to fight, even though he hadn't had a chance to recover from his injuries.

[Sblock=actions]
Draw javelin, move to stand near Lora[/sblock]
 
Last edited:

Lora frowned, she had hoped that her spell would give them a bit more time. She mounted her glaive and readied herself against an attack, standing behind the warrior with the two-handed sword.

[sblock]Moves behind Onesimus and readies vs attack.[/sblock]
 

Propped up and unable to move in a camp was under attack. Trinham is feeling extremely vulnerable. Once again reviewing his spells, he come to the conclusion that in his current state he could only cast one spell. Determined to hep his friends and himself to the best of his current abilities, Trinham prepared to cast his spell where it would help the most.

"My plan is to wait until an an hobgoblin is involved in combat and then to dazzle it. Hopefully, that way we can kill them, rather than them retreating and attacking us again after they have recovered their sight."

[sblock=mechanics]Ready Action: Prepare to cast Flare. But don't cast it until a hobgoblin is involved in melee.[/sblock][sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Flare, Ghost Sounds, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile[/sblock][sblock="Spells Per Day"]0 Level: (X) (X) () () ()
1 Level: (X) () () ()[/sblock]
 

Lora rolled her eyes with frustration but did not take her gaze off the direction where the Gnolls were expected to emerge from. "You must be a Sorcerer if you can't even remember the name of the Daze spell. Also, how are you going to make use of the material component and perform the needed gestures...?!"

There was a not-so-subtle hint of annoyance in the young Wizard's voice - she severely disliked sloppiness when it came to magic, and never did understand how one of unimpressive intelligence can master the Arcane arts just by having it "in his blood" as Sorcerers liked to state.

[sblock]Well, sorry to be a rules nazi but: Daze "Components: V, S, M" But, i thought instead of pointing it out in the OOC this would be a nice opportunity to have Lora enter her usual bitch mode :D [/sblock]
 

"This no time to argue about magic, we must ready ourselves for the attack, you may settle this afterwards." Claude says to the two bickering arcanists as he pulls back the string of his bow readying himself to fire at the first creature that comes out of the forest. Claude closes his eyes for a moment, clearing his mind of the backlash of Lora and listening to the light wind. When his eyes open he is ready for the battle to come.

[sblock=Actions]
ready an action to attack first gnoll to come out of the forest: 1d20+5=14, 1d8=7[/sblock]
 

Round 1 (second wave)

Yipping and barking the pack of gnolls comes crashing out of the forest. Waving thick limbed clubs the closes gnolls attack the formation line the party tried to form. Onesimus takes a shot to the belly but doesn't let that stop him from fighting in this battle. A pair of gnolls guard a shaman like gnoll that begins to chant in a gruttal language. Sand and the smell of rose petals feels the air around the unsteady line. When the swirling stops, Aidan drops to the ground dropping his javelin as well. On the opposie side Greyhay and Claude take shots at the advancing gnolls while one starts to lift it's bow. Trinham proped up and ready to help let's his spell fly at a gnoll. With a small pop and disapointment clearly on face Trinham notices the spell hand no ill effects. Holding the line the others start their counter attacks on the savage gnolls.

l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l l
l l l l l l lXl lTlCl l l l l
l l l l lJl l lHl l l l l l l
l l l l l lAlLl l l l l l l l
l l l l l l lOl l l6l l l l l
l l1l l l l3l4l l l l l l l l
l lGl2l l l l l l5l l l l l l
l l l l l l l l l l l l l l l

Map Key:
Green squares are wooded terrian you may use this for cover
White squares are open
Regular Gnolls are # 1-6
Gnoll adept is in red (see pic below)
the LXL thing is the campfire

Combat Block
Code:
[U]Character             HP   AC   IN-Hand/Condition[/U]
Lora                     9  12    glaive/--
Jareth                   [COLOR=darkorange]8  [/COLOR]15    chain/[COLOR=darkorchid]poisoned[/COLOR] [COLOR=darkorchid](-3STR)[/COLOR]
Claude                  12  16    longbow/--
Trinham                  [COLOR=yellow]7  N/A[/COLOR]   ---/[COLOR=darkorchid]poisoned( DEX=0)[/COLOR]
Onesimus                 [COLOR=yellow]8 [/COLOR]16    greatsword/---
Greyhay                 ??  ??    ---/---
Aidan                   [COLOR=orange]14[/COLOR]  15    ---/[COLOR=lime]Asleep[/COLOR], [COLOR=#9932cc]poisoned[/COLOR] [COLOR=darkorchid](-4STR)[/COLOR]
Gnoll 1                  11  13    ---/unconsious
Gnoll 2                  11  13    ---/unconsious
Gnoll 3                  11  13    club/---
Gnoll 4                  11  13    club/---
Gnoll 5                   [COLOR=red]1[/COLOR]  13    bow/---
Gnoll 6                   [COLOR=darkorange]5[/COLOR]  13    club/---
Adept                    18  14   staff/---

[sblock=Rolls]
Save vs Flare DC14 16 saves
Random on sleep spell targets Aidan and Lora
Save vs color Spray DC14 12,7, and 17 Gnolls failed
Unconsious for 4, then blinded 4
Saves vs Sleep DC13 Lora=13, Aidan=6
Greyhay attacking gnoll 14=hit dmg=10
Attack vs Onesimus 23=hit dmg=5
Confriming crit roll vs Onesimus 7=no crit [/sblock]


[sblock=Notes]
Sorry Sphyh no tree and no volley
ghostcat HP in RG should read: 11 (2d8+2)
characters are posted in init order in the combat block
sorry ML your ghost sound only last two rounds (about 12 seconds)
Adept gets sleep spell of this turn as he started castig in the woods then moved to the edge.
FM Strength penalty applies to bows that are not composite bows[/sblock]
 

Attachments

  • cc04.jpg
    cc04.jpg
    149.4 KB · Views: 100
Last edited:

Onesimus takes the blow standing, with his adrenaline pumping he raises his sword and gives a mighty yell, "Martomum! Combat!", as he brings the massive sword down on the gnoll in front of him it nearly cleaves him clean in two. He whips then whips his sword around in one solid fluid motion across the chest of the adjacent gnoll, leaving a deep gash.

[sblock=ooc]
maybe the dwarf will sprint to save me like Aiden did for lora ;)
btw i beasted it up this round!
[/sblock]

[sblock=stat]
HP: 8 (of 16)
AC: 16
Greatsword / +4 / 2d6 + 4
[/sblock]

[sblock=action]
Attack against gnoll 4
1d20+4=23, 2d6+4=14 (potential crit) to confirm crit
1d20+4=17
damage doubles to 28
cleave attack
1d20+4=14, 2d6+4=12
[/sblock]
 

As the battle began, Aidan spotted the shaman-like caster and immediately marked him as one of the greater threats, given his talents seemed more... magically aligned. While the boy was no expert on the arcane, he knew that they could do things no ordinary man could do, and therefore was the greatest potential threat amongst his enemies. It seemed this caster recognized Aidan's intent, and a swirl of sand and the scent of rose petals filled the air around him.

As the boy slowly lost consciousness, he muttered, "...Mum? What're you doin' 'ere?" Just as the javelin fell from his hand as he collapsed to the floor, sleeping.

[sblock=Actions&OOC]
Full Round Action: Sleep and dream of home
Hm... well, that's unfortunate. I hate being 'crowd controlled'! Better than dead though, I suppose.[/sblock]
 

Remove ads

Top