Spider's Path

Trinham Woods - Round 5

When his primary target disappears, Trinham quickly turns his attention to the remaining spiders. Initially he thinks about using his crossbow but soon realises he has got himself in a bit of a tangle, with his crossbow on the floor and his sword in his hand. Although he does not really want to waste spells he decides to try the same tactic he had just tried on the Eatercap. Therefore, Trinham enunciates a single arcane word and a bright light flashes in front of the spider's eyes.

[sblock="Actions"]Cast Flare directly in front of SE.[/sblock]
[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Flare, Ghost Sounds, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile[/sblock]
[sblock="Spells Per Day"]0 Level: (X) (X) () () ()
1 Level: () () () ()[/sblock]
 
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OOC: Round 5 Actions.

Jareth steps back forward around Claude and gives Aidan a little support. His lashing chain flicks out towards the spider, amidst a muttered oath from Jareth. The oath is well-deserved as his chain yet again fails to make contact.

[sblock=OOC]
IC is back up.

5-ft. step south-west. Or just south, if west puts me out of striking range. I'd like to be 10 feet directly to Aidan's west, so I can cover some of the squares around him, in case the Ettercap swings around behind him.
And regular attack against Spider F.
Attack and damage: 13 and 4. I just can't catch a break...

Jareth will hold off on AoOs against the spider, saving it for if the Ettercap provokes. If the Ettercap comes back into range and provokes an AoO, Jareth will take it, as a Trip attempt. Attack bonus +2 for the Touch, STR bonus +5. And I'd prefer for you to roll it for me, HM... IC is getting to the point where I will consider it my mortal/computerized enemy...
[/sblock]
 
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Onesimus keeps his focus on the spider that just webbed him. Seeing that the spider is a mere 10 paces away he keeps his sword at the ready thinking the spider's next move is going to be to attack its newly 'caught' pray.

[sblock=action]
Onesimus readies attack against the spider despite being entagled.

roll to hit
1d20+4=24
to confirm
1d20+4=10
damage
1d6+1d6+4=8

[/sblock]

[sblock=stats]
Total Hit Points: 13
Speed: 20 feet [armor]
Armor Class: 16 Touch AC: 11 Flat-footed: 15


Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
+1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4
2d6 + 4 (STR x 1.5)
[/sblock]

[sblock=ooc]
thats nuts... my first two rolls ever were potential crits. my first with IC and second with coco... im going to use coco its much more user friendly

ok to explain why ther are 4 rolls. i rolled to hit and it was a potential crit. and its listed as round 5 (i forgot to insert the round number after that. my bad. and then i rolled to confirm and do damage at the same time... coco doesnt do that, its added it all together. so i threw that roll out and rolled them seperate. confirm to crit failed with a 10 and rolled 8 pts of damage. does that make sense. dont want yall to think im cheating or anything. im just never used these unline dice rollers before.
[/sblock]
 

Being bitten viciously, and not seeing the other two move to support him, Aidan takes a step back, hurling his javelin at the spider who poisoned him. The poison must not have hurt the boy too badly, as his aim was true, the javelin piercing the beast through the mandibles, protruding from it's underbelly, though the creature lived still.


[sblock=Actions]
5' step back(next to where Jareth is on the round 4 recap)
Hurl javelin at spider 1d20+2=22, 1d6-1=4 Critical threat, confirmation roll;1d20+2=16, 1d6-1=3 confirmed for a total of 7 damage[/sblock]
 

End Round 5

The fighting continues on all fronts as the party uses group tactics to take out the spider to the north. And a well placed javelin and arrow, stop the southern creature from advancing. It dies twitching on it's side. The ettercap not noticing the goings on from around the tree follishly charges out at Trinham, believeing the spellcaster to be the greatest threat. "Yyoouusss wwilllss nnoottsss sssuurrvvviesss!!" it hisses while running up to the sorcerer. Trinham takes a defensive sing at the creature but it ducks under the blow and then sinks it's fangs into the man's leg. The pain is unbearable but worst is the numbness that shots through both of his legs, as the ettercaps poison tries to immobilize him.

[sblock=map]

l. l. lxxl. l. l. l. l. l. l. l. l. l. l. l. l. l
l. l. lxxl. l. l. l. l. l. l. l. l. l--l. l. l. l
l. l. l. lxxl. l. l. l--l. l. l. l. l--l. l. l. l
l. l. l. lxxlxxl. l. l--l. l. l. l. l. l. l. l. l
l. l. l. lxxlxxl. l. l.l. l. l. l. l. l--l. l. l
l. l--l. l. lxxlGrl. l. l. l. l. l. l--l--l. l. l
l. l--l. l. lxxlMalOnl. l. l. l. l. l--l. l. l. l
l. l. l. l. lxxlxxlLolxxl. l. l. l. l. l. l. l. l
l. l. l. l. l. l. lxxlTrlECl. l. l. l. l--l. l. l
l. l. l. l--l. l. lCLlAil. l. l. l. l. l--l. l. l
l. l. l. l--l. l. lJalxxl. l--l. l. l. l. l. l. l
l. l. l. l. l. l. l. lxxl. l--l. l. l. l. l. l. l
l. l. l. l. l. l. l. lxxl. l. l. l. l. l. l. l. l

[/sblock]

[sblock=stats]
Code:
[U]Character               HP  AC    In Hand/Condition[/U]
 
Aidan                   [COLOR=orange]14[/COLOR]  15    sickle/[COLOR=#9932cc]poisoned[/COLOR] [COLOR=darkorchid](-4STR)[/COLOR]
Onesimus                13  16    greatsword/[COLOR=#00ff00]entangled[/COLOR]
Claude                  12  16    longbow/--
Jareth                   [COLOR=darkorange]8  [/COLOR]15    chain/[COLOR=darkorchid]poisoned[/COLOR] [COLOR=darkorchid](-3STR)[/COLOR]
Lora                     9  12    glaive/--
Trinham                  [COLOR=yellow]7 [/COLOR][COLOR=orange]11[/COLOR]    longsword/[COLOR=darkorchid]poisoned(-6 DEX)[/COLOR]
Greyhay                 ??  ??    spear/--
Martomum                ??  ??    falchion/--
Madd Eatercap           27  14    --/--
[/sblock]

[sblock=rolls]
Roll Lookup - save vs Flare = 19
Roll Lookup - Att vs Trinham = 20, dmg= 4, saveDC15= 13, poison dmg = -6 DEX
Roll Lookup - Claude Att vs. Spider = 19. dmg= 6 [/sblock]
 

As the Ettercap emerged in Aidan' sight once more, he growled, readying his sickle as he stepped in to strike, aggravated at this turn of events.

"Geddoff 'im ya overgrown ugly!" He snaps, whipping his sickle at the creature's legs in attempts to throw it offbalance.

[sblock=Actions]
5' step to directly 'below' the Ettercap on the map, diagonally to the right of Trinham
Flurry of blows, first blow being a trip attempt Touch attack-
1d20=5 (Actually, I think it's a 4, since I get -1 for the flurry as well) second touch attempt 1d20-1=8 (I don't know the Ettercap's Touch AC, so I can't dictate the results)
If the Ettercap is tripped, Aidan's followup attack will be a stunning blow attemptm Holyman.[/sblock]
 

Jareth, Round 6

Jareth steps forward as Aidan's two swings go wild. He braces himself a short distance away from Trinham and the ettercap, keeping the freakish thing in reach of his chain. He grits his teeth as the pain from his giant spider bite shoots through him.

Using that pain, fuelling his anger, he whips the chain out, trying to catch the spider-freak's leg and yank it to the ground! He growls in frustration as the ettercap has the presence of mind to yank its' foot away from the unusual weapon.

[sblock=OOC and Rolls]
Jareth AC 15, HP 8/10.

Stepping to 10 feet south of the ettercap on the map. Trip attempt.
Melee Touch Attack and Trip roll: 9 and 21(!). What a surprise... :rant:

If Jareth gets an AoO at some point, it'll be another Trip attempt. Touch bonus +2, Trip +5. Any follow-up will be a regular attack.

Maybe I should just start casting Acid Splash... Ranged touch has +1 over melee right now...

Spells:
0 level (Used 0/3): Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead
1 level (used 0/3): Color Spray, Shocking Grasp

And Theroc, you can usually assume a Medium critter's Touch AC is 10 or better ;). Or just look this one up in the SRD (13).
[/sblock]
 

Somewhat irked that he is covered in webs Onesimus trudges toward the Ettercap fully ready to put the beast down, end this bout, and get this mess off of himself.

[sblock=actions]
Is still entagled

Onesimus takes a 5ft step SE (putting him directly above Trinham) and attacks with his greatsword but allows his frustration to get the best of him letting his focus on hitting hard effect his aim and causing him to miss his target.

attack and damage (entagled penalty already factored in) (1d20+2=8, 2d6+4=8)
[/sblock]

[sblock=stat]
ENTANGLED (-2 AC, -2 Attack Rolls)

Total Hit Points: 13
Speed: 20 feet [armor]
Armor Class: 16 (-2 entagled) = 14


Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
+1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4 (-2 Entagled) = +2

2d6 + 4 (STR x 1.5)

[/sblock]
 

Trinham Wood Round 6 (HP=7, Dex=8, AC=11)

Trinham grunts in pain at the Ettercap's bite then screams as the poison takes hold.

Realising that he cannot survive long against the Ettercap he retreats into the trees. Fighting against the pain, he attempts to cast a spell on the Ettercap

[sblock="If concentration check is required"]but instead doubles over with pain.[/sblock][sblock="If concentration check is not required"]and a a small ball of light shimmers around his finger and as he points, it streaks out to unerringly strike the Ettercap.[/sblock]
[sblock="Actions"]Move 15' due east into the trees (AC=11).
Don't know if I need a Concentrate Check (1d20+6=10)
Magic Missile Damage (1d4+1=2)

IC definately has it in for me.[/sblock][sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Flare, Ghost Sounds, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile[/sblock][sblock="Spells Per Day"]0 Level: (X) (X) () () ()
1 Level: (X) () () ()[/sblock]
 

Claude catches the movement of Trinham in the corner of his eye and reacts by moving into the now open shooting lane. Claude readies another arrow and aims for the chest of the vile beast. Claude forces his will to protect his comrades from this beast and it once again glows green. When the arrow is released it uneringly found it's path into the chest of the beast. The green energy that was stored within it was released in a small explosino that left a scorched circle around the wound. Claude doesn't congragulate himself though, the best is not yet fallen and readies another arrow.

[sblock=Actions]
- 5-foot step north
- Smite evil (2 left): 1d20+5=23, 1d8+7=9

[/sblock]
 

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