Azlan said:You say I shouldn't "penalize" the fighter PC for something she is particularly good at. But what if she's too good at it? What if, in comparison to the other PC's in the group, she's so good at it – effortlessly and endlessly so – that it soon becomes rote for her, and thus becomes boring for the DM and the group? Well, then, as DM, I have to either reduce the number of encounters involving bands of humanoids (if not do away with them altogether), or I have to increase the hit dice of each of the humanoids in those bands.
QFT.UltimaGabe said:My point is that you shouldn't be surprised if one of the players constantly shines when you throw that character into encounters where all of his strengths are given a chance to shine. If you had a Cleric of Pelor in the group, and you were constantly fighting huge hordes of 1-HD undead with Damage Reduction and Spell Resistance, the Cleric would easily account for the destruction of the vast majority of them. If you design all of your adventures around sneaking into hideouts, bluffing guards, and attacking people when their guard is down, the rogue is going to shine every time. If every dungeon is a magically-created fortress with all sorts of magical traps that require spells and Knowledge (Arcana) checks to pass, the Wizard/Sorcerer is going to shine.
That's your problem.
Nail said:The solution is simple, and has been stated time and again in this thread: Move up the CR of your mooks. Believe me, the rest of the PCs won't be any worse off than the spiked chain Ftr!
phindar said:You can make them into swarms, or you can buff them, or you can have them start using layered tactics.
Dude, how did you do that? It looks like "IMaGel" is being used to provide a thumbnail for your image, but I've never seen that tag before. I keep getting an error when I try to view the BBcode list on here so I can't check to see if it's on there. I've never seen text wrap around an image like that on here before. Are there any other little known tags?frankthedm said:[IMaGel]http://img207.imageshack.us/img207/2130/coveredrj4.th.gif[/IMaGel] ____________________________________
Originally posted by mvincent
Yup. If you allies between you and the cleaver, you can often move about with impunity. So if a mook is planning to move towards the cleaver, her should either:
a) have no allies already there (so they'll be no one to cleave unto), or
b) move up behind his ally (using him for cover until the very last square).
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The Cascade and other frms of AoO denial are a very good tactic to deal with Spiked Cheese. Do note, an ally does not provide cover while moving through his sqaure. Cutting accros diagnlally is fine, but moving through the allies space to get to the target does not work.
Considering the low base damage / poor crit stats of the chain (especially for an exotic 2H weapon), the chances of getting a kill-shot on every hit is pretty low. I don't see a great deal of synergy as a result; throwing one extra HD onto the foes in the OP's case completely negates the Great Cleave.Lord Zardoz said:As I am sure you will be made aware, the Spiked Chain has been discussed to death on these forums because of how well it works with AoO. Some Dm's like myself dislike the Great Cleave synergy.
Spatula said:Considering the low base damage / poor crit stats of the chain (especially for an exotic 2H weapon), the chances of getting a kill-shot on every hit is pretty low.