Spire of Long Shadows Spoilers - Tanglefoot+Silence and WoStone Beatdown

Old Drew Id said:
Make sure the rogue PC who claims to have a good alignment actually *has* a good alignment before casting Holy Word right next to him.

:D

Of course, there's really no way a rogue can know his own alignment in-character, without help from spellcasters, so his claim is fairly irrelevant.
 

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Well, as somebody said that night: "A lich in an antimagic field is a zombie."

The plan did work out fine. We didn't even need the Silence In Tanglefoot Bags, though we did prepare them. I had expected the Wall of Stone to fall, really, but it seems to be an interesting tactic for clerics in a dungeon. +4 Flaming Burst Aberration Bane arrows didn't hurt anything, but basically the "big deal" was pulling them in while immune to their spells and then hitting them with a +4 Caster Level Holy Word, which was enough to paralyze them. After that two fellows went on cleanup duty dispatching the fallen with CDGs while two more went on a search-destroy mission to find anything else.

I'd still like to see what the Silence in a Tanglefoot Bag would do to some spellcasters, though.

Casters are horribly weak against the Surprise Round ... that's how we lost our own wizard in the first place.

--fje
 

shilsen said:
:D

Of course, there's really no way a rogue can know his own alignment in-character, without help from spellcasters, so his claim is fairly irrelevant.

Well, the Rogue is also a Cleric, so, I imagine he's probably more in touch with that aspect than other rogues.

Though I don't think any of us know what his god's alignment is either.

My character is a diehard crusader, may be some "issues" with that little revelation.

--fje
 


Nail said:
HeapThaumatergist said:
.+4 Flaming Burst Aberration Bane arrows didn't hurt anything, ....
???? Why?
Presumably because the nagas responded to the arrows by changing their tactics before any real damage could be done. Fortunately, forcing the nagas to change their tactics was exactly the desired effect, so all was well.

At least, that was my reading.


glass.
 
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Nagas are *usually* low hp creatures, at least relative to their CR. A volley of +4 Flaming Burst Aberration Bane arrows might very well kill one per round, barring other circumstances.
 

I don't think the arrows actually killed anything. I have no idea what their stats were, but it usually required a full attack with power attack for my character to bludgeon one to death and that's in excess of 170 damage.

We were going through something like 6-9 arrows a round with full attack actions for 1-2 rounds ... I forget. Basically, they wouldn't have wanted to sit around smiling, as that was something like 1d8+8+3d6 from my +2 Mighty Composite Longbow, 1-2 times a round, and the fighter has one as well, but they could have retreated. The GM had them try the logical tactic that had worked in the past of hitting us up with Dispels, but the AntiMagic Field rendered that useless, as we didn't actually have any functional magic on us anyway.

AMF would usually be a higher level tactic, but OldDrewID's character gets it as a 6th level domain slot. If my character could, I'd be using it quite often. I'd rather go in without any spells lately, than get hit with TDMs again and again.

--fje
 

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