WotC Spoiler for Adventures in the Forgotten Realms: Dungeon Mechanics.

Ironically MH2 is considered a niche product (the cards are only usable in MH2 Draft/Sealed, Modern especially given the title, and Eternal Formats), and has a complexity that turns off new players and even those who struggle with high complexity Formats. AFR is usable in all Formats I think and as a Premiere Set is designed for all formats.

But its the hard core players that like MH2 that might have an edge on figuring out dungeons, if they weren't so distracted. I still think they will be simular somewhat to Schemes.
Speculation can only go so far at this time: the pieces we have are too fragmentary to get a complete picture, and this mechanic seems pretty novel. Previews that explain everything be here before we know it.
 

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Haha no worries. Truthfully I haven’t really been a “hard-core” player for many years, in that I don’t play competitively any more. But I used to, and I still keep up with the latest stuff because I appreciate the design and sometimes there’s something I want to pick up for Commander or Cube. I especially love the sort of complexity on display in Modern Horizons (which was internally designed as “Time Spiral 2,” and Time Spiral is my favorite block of all time), and MH2. But I’m definitely not too distracted to speculate on AFR!

As I said earlier, I’m pretty confident Venture will be an ability word and Dungeon will be a special type of card that Venture interacts with. Obviously we don’t have much to go on, but that much I think can be safely guessed from what we do know. I also suspect dungeons won’t go into the deck. They might have their own separate deck, or go in the sideboard like Lessons, but it doesn’t seem like the kind of thing you would shuffle into your main 60. Just a hunch.

Since we know dungeons are double-faced, I’m assuming dungeons will flip when a certain condition is met (which I would bet on being unique to each dungeon). Flipping the dungeon could indicate that the dungeon is “completed,” or it could have another condition on the flip-side you have to meet to “complete” the dungeon. If it’s the latter, this gargoyle looks pretty bad.

Of course, this is all highly speculative. I could be way off the mark.

I don't think it will go into the side board because that would make Dungeons unplayable in Commander and Brawl and Historic Brawl, and if Dungeons can be in Commander it makes Cloister Gargoyle nearly unplayable in those formats and who knows how many cards interact with Dungeons.

That is why I'm leaning towards Dungeons going into the Command Zone instead, you can use them in Commander and Brawl then. Like Schemes, Planes, and Pheonema.

Unless Dungeons get a special companion style exception for Commander/Brawl sideboards.

It just occurred to me that I think I know what the 6th AFR Theme Booster will be, Dungeon Delving, where the other Theme Boosters are based around a particular colour, Dungeon Delving Theme Boosters would focus on cards with Dungeon mechanics, maybe even coming with a special dungeon card.
 

I don't think it will go into the side board because that would make Dungeons unplayable in Commander and Brawl and Historic Brawl, and if Dungeons can be in Commander it makes Cloister Gargoyle nearly unplayable in those formats and who knows how many cards interact with Dungeons.

That is why I'm leaning towards Dungeons going into the Command Zone instead, you can use them in Commander and Brawl then. Like Schemes, Planes, and Pheonema.

Unless Dungeons get a special companion style exception for Commander/Brawl sideboards.

It just occurred to me that I think I know what the 6th AFR Theme Booster will be, Dungeon Delving, where the other Theme Boosters are based around a particular colour, Dungeon Delving Theme Boosters would focus on cards with Dungeon mechanics, maybe even coming with a special dungeon card.
I think you are right about the sixth Theme booster style. That was my initial suspicion when they announced a sixth mystery Theme, along with the existence of Dungeon cards.
 

I don't think it will go into the side board because that would make Dungeons unplayable in Commander and Brawl and Historic Brawl, and if Dungeons can be in Commander it makes Cloister Gargoyle nearly unplayable in those formats and who knows how many cards interact with Dungeons.

That is why I'm leaning towards Dungeons going into the Command Zone instead, you can use them in Commander and Brawl then. Like Schemes, Planes, and Pheonema.

Unless Dungeons get a special companion style exception for Commander/Brawl sideboards.
I believe the latter is more likely, because the command zone doesn’t exist in most formats.
 

These Dungeon cards have me quite excited, because they look to be a very bold creative piece of game design (fingers crossed), but also I'm thinking the art is going to be lit.
 






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