warfteiner
First Post
Wow, folks, there's some cool discourse going on here. As one of the DDAO designers it's great to see so many enthusiastic people in and around this program - players, curious persons, all that jazz.
To be honest, this is a program that we've had our eye on for awhile as a way to promote public play. The AO modules can be run anywhere, so long as the author/designer is the one running them. In my own case, I've already run in:
I'll be visiting 1d4Con in the near future to run this, and I - along with Matt Warwick, the Michigan senior LC - have arranged a challenge for the stores in my area that once they succeed (because I'm an optimistic fella) I will travel to the local stores and run my AO for their DMs and players. It's a range of about 70 miles, and it actually covers a pretty large number of locations.
Those that have played my adventure... thank you! Please continue to discuss events and ramifications, but do your best to remain as spoiler-free as you can. I'm really digging the stories that are being exchanged both here and across Facebook!
In regards to the future of the program... we have some pretty sweet plans. The lack of female participants in this program isn't a selective element or any other prohibitive measure; rather, this program was initially opened up to the admins and the Wizards of the Coast employees on the D&D team, and there just aren't many women in that pool. Among them, Claire's is the adventure that I am *really* looking forward to because I've played previous adventures of hers and they're always a good time. She's been crazy busy, though, and has not yet developed her own spin on this project. Also, we are just about ready to start talking about phase 2 of these crazy shenanigans which I believe many people will enjoy - though we're NOT talking about putting this stuff on dmsguild.com quite yet. Not that we'll never post the adventures there, but the program is too young for us to have any sort of critical conversation or exploration along those lines.
Now, getting an admin to your convention. This has been a sore point for some players and organizers, but please allow me to say this once and very clearly:
Sometimes we travel to other events around the country due to work or personal reasons. Heck, when I travel for work I try to get into local game stores just to see what they're like and I may not be opposed to running a quick game! There have been a number of folks here in the US that have simply marked this program off as "not available to me" and never bothered to ask; chief among these was a small event close to my home that has wanted to raise their AL/D&D exposure, told their players that they "couldn't get any D&D games at all"... and were quite taken aback when I spoke to them after their event ended that the adventures were free and that I live close enough to run the AO for them (to be fair, this was in December and we hadn't really revealed much about the AO system). They didn't ask, so they didn't know, and they missed a chance to get awesome people - ie: moar players! - at their event. Heck, if I had known about the event prior to it being run and concluded I would've told them early-on, but alas there are a TON of gaming options in the midwest. Outside the US it becomes trickier, and we appreciate that, but there are only so many of us and there are so many events globally.
If you're considering running an event, please please please get talkative about it. Ask an admin if they're interested. Dig around for airfare rates so that you can have an estimate for your budget. I know that at least one show even created a GoFundMe for this purpose, as the show couldn't afford it outright but the players felt it was important for them to have access to these resources.
And lastly... there's one option that, when used, will signal the end of the running of DDAO-01: Window to the Past. When that happens, I'll move to a new adventure that may incorporate the end of 01, or may be someplace else entirely... but I promise that it will hinge upon observed events in the Adventurers League campaign world that the players had a significant hand in.
It's your world, folks; we're just playing in it!
To be honest, this is a program that we've had our eye on for awhile as a way to promote public play. The AO modules can be run anywhere, so long as the author/designer is the one running them. In my own case, I've already run in:
- Michigan (home, retail, convention)
- Illinois (home)
- California (convention)
- Massachusetts (convention)
I'll be visiting 1d4Con in the near future to run this, and I - along with Matt Warwick, the Michigan senior LC - have arranged a challenge for the stores in my area that once they succeed (because I'm an optimistic fella) I will travel to the local stores and run my AO for their DMs and players. It's a range of about 70 miles, and it actually covers a pretty large number of locations.
Those that have played my adventure... thank you! Please continue to discuss events and ramifications, but do your best to remain as spoiler-free as you can. I'm really digging the stories that are being exchanged both here and across Facebook!
In regards to the future of the program... we have some pretty sweet plans. The lack of female participants in this program isn't a selective element or any other prohibitive measure; rather, this program was initially opened up to the admins and the Wizards of the Coast employees on the D&D team, and there just aren't many women in that pool. Among them, Claire's is the adventure that I am *really* looking forward to because I've played previous adventures of hers and they're always a good time. She's been crazy busy, though, and has not yet developed her own spin on this project. Also, we are just about ready to start talking about phase 2 of these crazy shenanigans which I believe many people will enjoy - though we're NOT talking about putting this stuff on dmsguild.com quite yet. Not that we'll never post the adventures there, but the program is too young for us to have any sort of critical conversation or exploration along those lines.
Now, getting an admin to your convention. This has been a sore point for some players and organizers, but please allow me to say this once and very clearly:
email us.
ask us your questions.
talk to us about your events.
ask us your questions.
talk to us about your events.
Sometimes we travel to other events around the country due to work or personal reasons. Heck, when I travel for work I try to get into local game stores just to see what they're like and I may not be opposed to running a quick game! There have been a number of folks here in the US that have simply marked this program off as "not available to me" and never bothered to ask; chief among these was a small event close to my home that has wanted to raise their AL/D&D exposure, told their players that they "couldn't get any D&D games at all"... and were quite taken aback when I spoke to them after their event ended that the adventures were free and that I live close enough to run the AO for them (to be fair, this was in December and we hadn't really revealed much about the AO system). They didn't ask, so they didn't know, and they missed a chance to get awesome people - ie: moar players! - at their event. Heck, if I had known about the event prior to it being run and concluded I would've told them early-on, but alas there are a TON of gaming options in the midwest. Outside the US it becomes trickier, and we appreciate that, but there are only so many of us and there are so many events globally.
If you're considering running an event, please please please get talkative about it. Ask an admin if they're interested. Dig around for airfare rates so that you can have an estimate for your budget. I know that at least one show even created a GoFundMe for this purpose, as the show couldn't afford it outright but the players felt it was important for them to have access to these resources.
And lastly... there's one option that, when used, will signal the end of the running of DDAO-01: Window to the Past. When that happens, I'll move to a new adventure that may incorporate the end of 01, or may be someplace else entirely... but I promise that it will hinge upon observed events in the Adventurers League campaign world that the players had a significant hand in.
It's your world, folks; we're just playing in it!