Breakstone
First Post
So the other day I was pondering levelling. I like levelling, and I think it's fun for the characters, but I feel fast levelling changes the game too rapidly. Then again, slow levelling can become boring for the players.
So here's what I was thinking:
I figure each level "upgrade" is divided into a number of categories: BAB, Saves, Skill Points, and Class Abilities (including feats, spells, and ability upgrades).
What if, instead of getting all the above upgrades in one heap, you instead divided them up, and allowed the characters to attain one at certain levels of experience?
For example, while under the normal rules 3000 experience a Druid gets a +1 to BAB, +1 Ref Save, 4 + Int Mod skill points, Trackless Step, a Bonus Feat, and a 2nd level Spell per Day.
Under the new rules, say, at 1500 xp the Druid would gain the +1 BAB, at 2000 xp she would gain the +1 Ref Save, at 2500 xp she would get the 4 + Int Mod skill points, and at 3000 xp she would gain the above-listed Class Abilities.
The end product wouldn't change, but the in-game play would. What do you think?
So here's what I was thinking:
I figure each level "upgrade" is divided into a number of categories: BAB, Saves, Skill Points, and Class Abilities (including feats, spells, and ability upgrades).
What if, instead of getting all the above upgrades in one heap, you instead divided them up, and allowed the characters to attain one at certain levels of experience?
For example, while under the normal rules 3000 experience a Druid gets a +1 to BAB, +1 Ref Save, 4 + Int Mod skill points, Trackless Step, a Bonus Feat, and a 2nd level Spell per Day.
Under the new rules, say, at 1500 xp the Druid would gain the +1 BAB, at 2000 xp she would gain the +1 Ref Save, at 2500 xp she would get the 4 + Int Mod skill points, and at 3000 xp she would gain the above-listed Class Abilities.
The end product wouldn't change, but the in-game play would. What do you think?