Ranger REG said:
That's way too many action types to remember. If C&C hasn't separate XP charts, I'd be jumping over.
A fair point but...
Putting aside the various flavors of free action, if you did not already memorize that list everything that Hyp said above would be complete gibberish to you. Implicitly you are already using the concepts of "short action" (Move action), "medium action", and "long action" (full round action) already.
The other little actions can be temporarily grouped under the catchall of Free Action (or similar name) until they need to be defined.
Standard action and full round action are very unfortunate choices of terminology as used by D&D. Very confusing.
Now that I have written the above, I think that is the right approach.
(1) standard turn = short action + medium action (+ free actions)
(2) full turn = long action (+ free actions)
That is actually pretty clear. I can write this up in a straightforward manner with clear charts and leave free action undefined, just use a simple example or two to illustrate the idea, and put the free actions in a separate section.
I would add "quick action" as a new type of free action.
swift action: only one per round
quick action: no hard limit, but the DM may impose common sense as he sees fit (the old free action)
immediate: may be invoked during someone else's turn, no hard limit, but the DM may impose common sense as he sees fit