SRD said:CHARGE
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.
SRD said:Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
SRD said:Charge [Full][AoO: No]
Description: The character must move before attacking, not after. The character must move at least 10 feet and may move up to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the character threatens the target. A character can't run past the target and attack from another direction.
After moving, the character may make a single melee attack or a bull rush. The character gets a +2 bonus on the attack roll. The character also suffers a -2 penalty to AC for 1 round.
SRD said:Spring Attack [General]
Prerequisites: Dex 13+, Dodge, Mobility, base attack bonus +4 or higher.
Benefit: When using the attack action with a melee weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed. Moving in this way does not provoke an attack of opportunity from the defender the character attacks. The character can’t use this feat if the character is in heavy armor.
Heh... yeah, it was just a way to charge without the AoO.Ridley's Cohort said:So? Spring Attack as written in 3.0 did not actually require you to move before and after the attack. Look at the wording changes from 3.0 to 3.5 carefully and consider why they made those changes.
Ridley's Cohort said:So? Spring Attack as written in 3.0 did not actually require you to move before and after the attack. Look at the wording changes from 3.0 to 3.5 carefully and consider why they made those changes.