So we are starting a new campaign in the relatively near future and I'm playing the rogue. His stats are: S 10 D 17 C 15 I 17 W 12 Ch 14. His feat progression will look something like this: Dodge (1st), Mobility (1st-human), Weapon Finesse (3rd), Spring Attack (6th). Beyond that, I'm really not sure what I should take.
Basically I see this as being a melee-based rogue. The three areas of concern are:
1. Can he hit the target (does he has a good enough attack bonus)?
2. How high can you get his AC? (in case someone attacks him)
3. If he's hit, will he survive?
I was thinking the best way to avoid 2 and 3 was to use spring attack to get off a sneak attack and then force them to charge or some other strategy to avoid multiple attacks. I figured for level 9, I could go with either Staggering Strike (CAdv) or Hamstring (CW). Staggering strike - I don't lose my 2d6 dmg, but with a Fort save it's not a guarentee it will work. Hamstring, even at half-movement will he be able to get out of range of a foe? And ranged attackers and/or spellcasters are unaffected.
Also is Spring Attack worth it at level 6? I mean, 6th-level fighter-like classes are right where you start getting multiple attacks. Should I hold off until level 9 for it? Is Spring Attack worth it at all or should I just rely on Tumble and get Acrobatic Strike (PHII) at level 9?
The other option I see is going defensive and getting Improved Toughness maybe. Or Einhander to increase his AC bonus when fighting defensively. (Side Note: Can you use the Einhander feat (PHII) with a buckler?)
Thanks everyone for the advise.
Basically I see this as being a melee-based rogue. The three areas of concern are:
1. Can he hit the target (does he has a good enough attack bonus)?
2. How high can you get his AC? (in case someone attacks him)
3. If he's hit, will he survive?
I was thinking the best way to avoid 2 and 3 was to use spring attack to get off a sneak attack and then force them to charge or some other strategy to avoid multiple attacks. I figured for level 9, I could go with either Staggering Strike (CAdv) or Hamstring (CW). Staggering strike - I don't lose my 2d6 dmg, but with a Fort save it's not a guarentee it will work. Hamstring, even at half-movement will he be able to get out of range of a foe? And ranged attackers and/or spellcasters are unaffected.
Also is Spring Attack worth it at level 6? I mean, 6th-level fighter-like classes are right where you start getting multiple attacks. Should I hold off until level 9 for it? Is Spring Attack worth it at all or should I just rely on Tumble and get Acrobatic Strike (PHII) at level 9?
The other option I see is going defensive and getting Improved Toughness maybe. Or Einhander to increase his AC bonus when fighting defensively. (Side Note: Can you use the Einhander feat (PHII) with a buckler?)
Thanks everyone for the advise.