Von Ether said:I just got this today as a gift, my biggest gripe is the slightly misleading (or perhaps my expanded expectations) as a "cinematic modern toolkit."
With the past 1.0 having psionics and ritual magic and 2.0 mentioning the genres of horror and post apoc, I was expecting a small set of rules or villians for supernatural powers.
Just for me? You shouldn't have. You should have done it for all the fans ... oh wait. You did. So we now have a magic conversion for 1.0 ... any ETA on psionics?AscentStudios said:OK, Von Ether, we'll do this just for youCrack out those 1.0 books...
Von Ether said:Just for me? You shouldn't have. You should have done it for all the fans ... oh wait. You did. So we now have a magic conversion for 1.0 ... any ETA on psionics?![]()
Combing my two subjects together ...Morgenstern said:The psionic conversion is one of the first things I did, but the rules grammar changed in the 4-5 months of work that followed, so the Psionics text I have is kinda verbally ugly. I'm expecting to get time to make a cleaning pass on it mid-next-week (just before the end of the month), so it should be available pretty soon. Feats & Skills-based psionics with 3 base classes, 8 expert classes, and 54 multi-use psionic powers. Helluva freebie
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(2 of the expert classes classes and all the powers they can choose from are posted in one of the stickies - the Avatar and Maxim show off some of the range of the psionics rules pretty well.)
Nyarlathotep said:Sigh... I'm such a RPG junkie. My group still wants to play D&D but that didn't stop me from going out and buying every SC1 supplement out there. Now I just got the new SC2 book (and it's incredibly slick from what I've seen so far - I really like the skill section, although I'm not sure how I'll go about remembering checks/caps etc).
Nyarlathotep said:How much of the class books/supplements from SC1 will remain useable when I finally convince my group to play it?
Nyarlathotep said:Is there a free intro adventure for SC2? If there is where would I find it? (If it's in the book, my apologies, I've been flipping through reading different sections and haven't seen one yet).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.