Victim
First Post
In Spycraft, high end feats allow for critical results without the expenditure of action dice. Using action dice in DnD would probably require similar feats, otherwise fighters - especially those based around crits - would get screwed.
I've thought a bit about using Spycraft elements in a low magic game, but just adding AD into an otherwise normal DnD game is kind of unnecessary. As Wulf points out, there are already tons of bonuses in a high magic DnD game.
Also, Spycraft tends to use AD as good ways to resolve non combat odd things. I watch an online game, and lots of AD get spent on favor checks, finding things and dumb luck. For example, the group is looking for a speed boat to effect a quick escape. For one AD, they find an occupied speed boat and must find someway to take it. For 2, they find one with the keys left in it. Without similar uses in DnD, they'll probably have too much of a combat effect.
I've thought a bit about using Spycraft elements in a low magic game, but just adding AD into an otherwise normal DnD game is kind of unnecessary. As Wulf points out, there are already tons of bonuses in a high magic DnD game.
Also, Spycraft tends to use AD as good ways to resolve non combat odd things. I watch an online game, and lots of AD get spent on favor checks, finding things and dumb luck. For example, the group is looking for a speed boat to effect a quick escape. For one AD, they find an occupied speed boat and must find someway to take it. For 2, they find one with the keys left in it. Without similar uses in DnD, they'll probably have too much of a combat effect.