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Spycraft G.I. Joe PbP (I'm recruiting at this time! GMs and players!)

Would you play in a GI Joe PbP in a system that's explained below?

  • Yes, I’ll play! I have the books or I’ll buy the books to do this!

    Votes: 2 28.6%
  • Yes, I’ll play! I’m interested in the books so I might get them down the line.

    Votes: 0 0.0%
  • I’ll play, but I’m not buying books for this ever.

    Votes: 0 0.0%
  • I would play, but not with this system.

    Votes: 3 42.9%
  • No, I have no desire to play GI Joe anymore.

    Votes: 1 14.3%
  • Other (please explain)

    Votes: 1 14.3%

garyh said:
Lackey?!? The least you can do is spell my user name right! :p
Nonmber one, I'm sorry I didn't mean to spell your name wrong. ;) (Well at least the first time)

I'm sure your post count where survive... I had no idea that deleteing posts could take away from your post count. Have you or the other moderators ever thought about deleting a large number of Crothian's posts? :D

Buzzard, thanks for joining! As for levels, I honestly do not know right now, I'm waiting for UPS to deliver my books. The old way (aka previous message board) consisted of a rank/level table, obviously the higher your Joes rank the more levels you had. (Note: An officer is not necessary higher than enlisted) of course I’m not sure if I will incorporate it again but I might. I do like the idea but it could be seen to lead to power gaming.

Mordhiem, check and check. Welcome aboard! Do you have the book(s) in question? :)
 

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Brother Shatterstone,

can we put down a conditional choice?

I've been thinking about "Spirit", but don't know if Spycraft offers the possibility to portray his sixth sense accurately.

What about vehicle-based joes, ie. drivers, gunners, etc.? Should we first look among the infantry Joes?

What about the "canon" history; ie. when does this game happen? Toward the end of the first active phase, after re-installment, other?


Thanks,

Folkert
 

Douane said:
can we put down a conditional choice?

I've been thinking about "Spirit", but don't know if Spycraft offers the possibility to portray his sixth sense accurately.
I don't want to get into a ton of people with three Joes, but I don't see why not in this case, but I can almost promises you we will find some way to make Spirit work. :)
Douane said:
What about vehicle-based joes, ie. drivers, gunners, etc.? Should we first look among the infantry Joes?
Vehicle Joes will work just fine, well the better part of them at least will. I will be getting the wheelman guide so that should help us even more.

Douane said:
What about the "canon" history; ie. when does this game happen? Toward the end of the first active phase, after re-installment, other?
I'm not going to pin down a time frame but somewhere around the end of the first active phase. That way no one needs to take negatives do to age. :p
 

Brother Shatterstone said:
I don't want to get into a ton of people with three Joes, but I don't see why not in this case, but I can almost promises you we will find some way to make Spirit work. :)

Excuse me for being dense, but what do you mean by "[...] with three Joes [...]"? (I haven't chosen any yet, so I should fall well within the two Joes + greenshirt limits. Or am I misunderstanding something here?)


Thanks,

Folkert
 

Douane said:
Excuse me for being dense, but what do you mean by "[...] with three Joes [...]"? (I haven't chosen any yet, so I should fall well within the two Joes + greenshirt limits. Or am I misunderstanding something here?)
My fault, I figured if you where asking for a provisional Joe that you had two real Joes already in mind. :)
 

Sorry, my mistake.

I had been more thinking along the line of "Spirit" as one of my two choices, with him being replaced by another Joe, if his peculiar abilites can't be worked out in Sypcraft.

"that you had two real Joes already in mind."
It it were that easy! :) I've been going all day through the more obscure Joes to find suitable choices, and I've only narrowed it down to 4. (Sigh) Though Choices ahead! :D


Folkert
 

Douane said:
Sorry, my mistake.

I had been more thinking along the line of "Spirit" as one of my two choices, with him being replaced by another Joe, if his peculiar abilites can't be worked out in Sypcraft.

Folkert

I believe the Shadowforce Archer book should be able to cover such things. However I don't own that book presently. I might pick it up if I see it in the used area (being as though I don't use that sort of stuff in my SC campaign). It covers magic and psychic abilities.

Morgenstern will be able to give you a good idea of what is and isn't possible, he is the rules expert on Spycraft.


buzzard
 

Brother Shatterstone said:
Buzzard, thanks for joining! As for levels, I honestly do not know right now, I'm waiting for UPS to deliver my books. The old way (aka previous message board) consisted of a rank/level table, obviously the higher your Joes rank the more levels you had. (Note: An officer is not necessary higher than enlisted) of course I’m not sure if I will incorporate it again but I might. I do like the idea but it could be seen to lead to power gaming.

I think it would be best if you simply decided on a fixed level to start people at. It would have to be regulated by what abilities you want to be able to demonstrate. Being a reasonably competent Spycraft person (Morgenstern makes me look like a newbie) I could give you some recommendations. I had heard the 10th level thing being bandied about somewhere (maybe the Spycraft board). Truthfully that would provide for a nice placing in terms of providing people with a good quantity of their abilities. The Joes, IIRC, were supposed to be quite competent. By virtue of this I think starting at low level would not reflect their competence. I'd personally start no lower than maybe 5th.

buzzard
 

Douane said:
I had been more thinking along the line of "Spirit" as one of my two choices, with him being replaced by another Joe, if his peculiar abilites can't be worked out in sypcraft.

buzzard said:
I believe the Shadowforce Archer book should be able to cover such things. However I don't own that book presently. I might pick it up if I see it in the used area (being as though I don't use that sort of stuff in my SC campaign). It covers magic and psychic abilities.
I should be picking that book up this week... Walden Books is have a great sale right how, buy 4 books get the 5th one free. (Anything in the store.) I'm just waiting for a two of the tree books I'm wanting from WoTC to come in.

Douane said:
It it were that easy! :) I've been going all day through the more obscure Joes to find suitable choices, and I've only narrowed it down to 4. (Sigh) Though Choices ahead! :D

Was for me I could pick 6 or 7 Joes of the top of my head that I wouldn't mind playing. :D
 

buzzard said:
I think it would be best if you simply decided on a fixed level to start people at. It would have to be regulated by what abilities you want to be able to demonstrate. Being a reasonably competent Spycraft person (Morgenstern makes me look like a newbie) I could give you some recommendations.
I would be more than happy to hear them. :) It's probaly going to be around 4-5 Joes (Limit one per player) agaist a large unknown number of stock cobra trops of verious types with the possible of a few named cobras that would be of around equal level (Destro, Baroness, Firefly, Zartan, etc.)

buzzard said:
I had heard the 10th level thing being bandied about somewhere (maybe the Spycraft board). Truthfully that would provide for a nice placing in terms of providing people with a good quantity of their abilities. The Joes, IIRC, were supposed to be quite competent. By virtue of this I think starting at low level would not reflect their competence. I'd personally start no lower than maybe 5th.

Green shirts would be starting at no lower than 5th level, and as much as I like the idea of equal character levels there is a thing called "The privilege of rank." I'm still thinking on it but I'm think the difference in levels from E4, their are a tad few Joes at that lowly rank, to 0-8 is going to be relatively small. Maybe 1-2 levels at max. So Lowest level would be 8 and the highest level would be 10. Still not offical though. :)
 

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