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Spycraft G.I. Joe PbP (I'm recruiting at this time! GMs and players!)

Would you play in a GI Joe PbP in a system that's explained below?

  • Yes, I’ll play! I have the books or I’ll buy the books to do this!

    Votes: 2 28.6%
  • Yes, I’ll play! I’m interested in the books so I might get them down the line.

    Votes: 0 0.0%
  • I’ll play, but I’m not buying books for this ever.

    Votes: 0 0.0%
  • I would play, but not with this system.

    Votes: 3 42.9%
  • No, I have no desire to play GI Joe anymore.

    Votes: 1 14.3%
  • Other (please explain)

    Votes: 1 14.3%

I don't have the books, and with X-mas coming up, I don't think I'll have the money to buy them until after the new year.

Also, once I get my books(like I said, not until January or so), I'd be happy to GM; lovin the GI Joe.
 
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Someone will have to make Falcon and Dukey up for me :(

Maybe we should give thoughts about continutity? Sure we are playing the Joes but what the setting (year, etc). All the GMs should cooridnate their mission to reflect an over all story. It will be fun for the players if they think failure on their mission might have serious effects on all future missions for all the Joes.
 

I have volunteered to GM. I have picked up the books and have started reading over them this past week. I want to talk with Brother Shatterstone about some specifics before I can deliver anything exciting. And from his first posts it is my understanding that there are to be Joe casualties. (The man has a post for K.I.A.).
Also more than happy to help make player characters.

Nuke
 

Roy, that is the plan also Joe’s on one Mission will not be on another, this way if they do die their not going to FUBAR another mission. Now some of my plans call for real targets but no one from the real world is going to be in the games. AKA their names where changed to protect the innocent.

As for the timeline I'm uncertain, I do not want to have the events in the comic book/TV show dictate to outcome of this. AKA the death of certian Joes, and members of cobra, etc.

Nuke, cool I'll add you to the GM list now. :) I'm at work but note my chat information and we can talk this over in real time. Shot me an email if your really Gun Ho about this. :)
 

Since I will finally be getting off my duff to do my characters soon, I will be happy to help others in character design. I am not the most familliar with the Joes, so anyone who want me to try to write up the character should provide me with a description of what abilities you think are relevent. This does not mean game mechanics, but rather- he's really sneaky, he is good with machineguns, he's a good sniper, he can repair anything, etc. I should be able to work-up most anything within the Spycraft rules as they are quite flexible. Anything I can't handle Morgenstern will be able to cover.

buzzard
 


Ok first I'll list my own, then I'll list Garyh's in another post.
Also, I'm not being completely kosher with the budget points. I think people will likely run into that problem a lot trying to equip their Joes within the constraints of the budget point system.

Low Light

Soldier 10
Department: Urban Assault.
Str 12
Dex 18
Con 12
Int 14
Wis 14
Chr 10

Vitality 85
Wounds 12

Defense 19
DR 6

Fortitude +8
Reflex +8
Will +5

BAB +10
Melee +11
Ranged +14

Skills:
Balance +10
Climb +10
Demolitions +8
Electronics +8
First Aid +8
Hide +13
Intimidate +4
Listen +6
Jump +6
Spot +20
Survival +15
Swim +7
Use Rope +13

Feats:
Weapon Focus (M21)
Far Shot
Extreme Range Increased Precision Point Blank Shot Precise Shot Bullseye Marksman Sniper Alertness
Equipment:
M21 Sniper Rifle +15 4d4+4 damage 17-20 threat
SOCOM .45 ACP +14 1d12+2 damage 18-20 threat
Night Vision Goggles
Kevlar BDUs
Kevlar Helmet
Encrypted tactical Radio
GPS unit
binoculars



Recoil
Soldier 10
Department: Home Office

Str 14
Dex 16
Con 16
Int 14
Wis 10
Chr 10

Vitality: 105
Wounds: 16

Defense 18
DR 6
Fortitude +10
Reflex +8
Will +3

BAB 10
Melee+12
Ranged +13

Skills:
Balance +7
Climb +15
Demolitions +7
Hide +20
Jump +9
Move Silently +19
Survival +9
Swim +8
Use Rope +9

Feats:
Endurance Run Point Blank Shot Speed Trigger Rapid Shot Controlled Burst Improved Equilibrium Stealthy Advanced Skill Mastery Talented (hide)
Equipment:
Colt M4A1 SOPMOD 5.56mm +13 4d4 +2 damage threat 20
SOCOM .45 ACP +13 1d12 +2 damage threat 19-20
Kevlar Helmet
Kevlar BDU
GPS receiver
Encrypted tactical radio
buzzard
 
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Buzzard, belay that. If you can would you copy Low light to the fallowing thread:

RG

All characters need to go there. I'm doing this so everyone knows where the current copy of said character is.
 

I'm going by the listings on the pages you cited. If you have any requests for modifications, I will be happy to do them.

Rock & Roll
Soldier 10
Department: Infantry

Str 16
Dex 14
Con 18
Int 10
Wis 12
Chr 10

Vitality 115
Wounds 18

Defense 17
DR 6
Fort:+11
Reflex:+7
Will:+6

BAB +10
Melee +13
Ranged +12

Skills:
Climb +11
Drive +12
First Aid +7
Intimidate +9
Sport (surfing) +12
Spot +7
Swim +16
Tumble +8

Feats:
Iron Will Machine Gun Basics Machine Gun Mastery
Point Blank Shot Lay Down Fire Coordinate Fire Speed Trigger Rapid Shot
Controlled Burst
Controlled Strafe

Equipment:
M249 SAW +12 4d4+2 damage threat 20
SOCOM .45 ACP +12 1d12+2 threat 19-20
Kevlar helmet
Kevlar BDU
Encrypted Tactical Radio


Stalker
Soldier 2/ Pointman 8
Department: Military Ops

Str 14
Dex 14
Con 12
Int 14
Wis 12
Chr 16

Vitality 85
Wounds 12

Defense 17
DR 6

Fortitude+8
Reflex+8
Will+7

BAB +8
Melee +10
Ranged +10

Skills:
Climb +7
Computers +5
Demolitions +7
Diplomacy +6
Driver +7
First Aid +4
Gather Information +5
Hide +10
Languages +8
Move Silently +10
Pilot +8
Search +7
Sense Motive +5
Sport (parachuting) +12
Spot +6
Survival +7
Swim +7
Use rope +7

Feats:
Machine Gun Basics Point Blank Shot Lay Down Fire Speed Trigger Rapid Shot Controlled Burst Martial Arts
Equipment
Colt M4A1 SOPMOD 5.56mm +13 4d4 damage threat 20
SOCOM .45 ACP +13 1d12 damage threat 19-20
Kevlar helmet
Kevlar BDU
Encrypted Tactical Radio
GPS Receiver
 
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Buzzard,

could you please list the class levels for Recoil and Stalker?


BTW, did you with "human = +1 feat, +1 skill point per level"?


Thanks,

Folkert
 
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