Psion said:Level?
Available materials?
PrC goals, if any?
MEG Hal said:Start at 1st level new campaign, materials unknown, so standard I would assume, thinking pistol/martial arts but new to system so looking for ideas and advice.
Psion said:
What do you mean "standard"? I guess what I am getting at is what supplements are you being allowed to use? None, just the spycraft core ones, or everything including shadowforce archer? I guess my point would be "are you targeting any prestige classes?", as that might shape your character.
There are a couple of different faceman concepts... and it might even be a "facewoman" (as it is in our spycraft game.) A few new feats are out in the recent European Commonwealth that are appropriate for some Faceman concepts, like celebrity.
Psion said:Well, there is no Faceman/Wheelman class guide. There is a faceman/snoop class guide, but it's not out yet. The other two guides are soldier/wheelman and pointman/fixer (which are out.)
Some possible faceman archetypes:
- Silver-tongued devil/con artist (Think "face" from A-team): Max out bluff and possibly diplomacy. Starting feat probably charmer or persuasive (or, fo course, silver tongue).
- Well connected BS artist/dealer (Think "Klinger" from mash.) This guy knows people in the right places. Preferred skills are probably bluff and gather information. Possible starting feats include master fence or persuasive.
- Heartthrob. The character is an expert at manipulating the opposite sex. Skills to max include diplomacy, starting feats include silver tongue and "the look".
- Master of disquise. (Think "the saint") Classic in the disguise genre. Skills to max include disguise, bluff, and maybe perform or hide. Mimic or flawless identity should be among your first feats.
Nine Hands said:I suggest the martial arts route. Being a master of disguise you may not always have a weapon handy.