Mustrum_Ridcully
Legend
The following version assumes that X-5 do not only base their strengthes on their racial abilities, but also on some advanced combat training. The stats are for an completely untrained Transgenetic. These stats aren`t realistic, because all Transgenetics are "Hero Characters".
Anyway, the fact that the term X-5 applies to a group of transgenetic implies that their genetic material is similar enough to considere them as "one" race.
(Though it is difficult to transfer sci-Fi descriptions to real Life interpretations back to a Fantasy setting.
)
D20 Stats for X-5:
X-5 Transgenetic
Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 feet
AC: 11 (+1 Dex)
Attacks: unarmed +4 melee or Autopistol +4 ranged
Damage: unarmed 1d3+2 or Autopistol 1d12
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: none
Special Qualities: Darkvision 60 Feet, Low Light Vision, Extraordinary Recuperation, immunity to sleep, paralyisis
Saves: Fort +1; Ref +4; Will +3
Abilities: Str13; Dex13, Con12; Int12; Wis10; Cha11
Skills: Hide +3; Listen +5*; Move Silently +5*; Spot +3*
Feats: Improved Initiative, Great Fortitude
CR: 1
Advancement: Usually By character Class.
Favored Class: Rogue (maybe Ranger)
Combat:
Extraordinary Recuperation (Ex):
A Transgenetic heals twice as fast as regular humans.
Skills:
*X-5 gain a +4 racial bonus to Listen and a +2 racial bonus to Spot Checks and a +2 racial bonus to Move Silently checks
Maybe, Max could be presented as a X-5 Rogue, perhaps using the following statistics (25 point buy, without any bonus stat deployment)
Str 15, Dex 17, Con 12, Int12, Wis10, Cha14
Over the time, the following extra feats might fit:
Alertness, Stealthy, Improved Unarmed (or using the old Starwars d20: Martial Artist Feat), Combat Reflexes (Expert Tactician?), Dodge, Mobility, Spring Attack
Mustrum Ridcully
Anyway, the fact that the term X-5 applies to a group of transgenetic implies that their genetic material is similar enough to considere them as "one" race.
(Though it is difficult to transfer sci-Fi descriptions to real Life interpretations back to a Fantasy setting.

D20 Stats for X-5:
X-5 Transgenetic
Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 feet
AC: 11 (+1 Dex)
Attacks: unarmed +4 melee or Autopistol +4 ranged
Damage: unarmed 1d3+2 or Autopistol 1d12
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: none
Special Qualities: Darkvision 60 Feet, Low Light Vision, Extraordinary Recuperation, immunity to sleep, paralyisis
Saves: Fort +1; Ref +4; Will +3
Abilities: Str13; Dex13, Con12; Int12; Wis10; Cha11
Skills: Hide +3; Listen +5*; Move Silently +5*; Spot +3*
Feats: Improved Initiative, Great Fortitude
CR: 1
Advancement: Usually By character Class.
Favored Class: Rogue (maybe Ranger)
Combat:
Extraordinary Recuperation (Ex):
A Transgenetic heals twice as fast as regular humans.
Skills:
*X-5 gain a +4 racial bonus to Listen and a +2 racial bonus to Spot Checks and a +2 racial bonus to Move Silently checks
Maybe, Max could be presented as a X-5 Rogue, perhaps using the following statistics (25 point buy, without any bonus stat deployment)
Str 15, Dex 17, Con 12, Int12, Wis10, Cha14
Over the time, the following extra feats might fit:
Alertness, Stealthy, Improved Unarmed (or using the old Starwars d20: Martial Artist Feat), Combat Reflexes (Expert Tactician?), Dodge, Mobility, Spring Attack
Mustrum Ridcully