SRD Additions

CRGreathouse said:
Hey, U_K!

Hi CR mate! :)

Incidently check out this thread:

http://enworld.cyberstreet.com/showthread.php?s=&threadid=18405

CRGreathouse said:
Well, perhaps. A better comparison would be CR -4, which is not certain with the standard system, but certain (or all but) with yours.

Not sure I follow you...?

Party of (4) 60th-level player characters = CR 35
A CR 31 encounter would comprise of a single 44-47th-level character.

Party of (4) 20th-level PCs = CR 20
A CR 16 encounter, is equivalent to a 16th-level character.

Personally I see the chances in both scenarios (again) as being roughly equal!?
 

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Hello everyone !
What a fun thread !

Being not as mathematically inclined as Good Ol'Krusty, I've made my own method of assigning XPs:

1° I draw a chart for my campaign, with the different steps the PCs will have to go by;
2° I note what level I want them for each step;
3° I give them XPs according to that, with sometimes a little bonus, ditching the CR problem entirely.


However, I theorically still have the ECL/LA issue.
 

Gez said:
Hello everyone !

Hey Gez mate! :)

Gez said:
What a fun thread !

I have to admit I have enjoyed it myself! :D

Gez said:
Being not as mathematically inclined as Good Ol'Krusty, I've made my own method of assigning XPs:

Never thought of myself as mathmatically minded - you must have me confused with Ea or Grommilus!? :)

Gez said:
1° I draw a chart for my campaign, with the different steps the PCs will have to go by;
2° I note what level I want them for each step;
3° I give them XPs according to that, with sometimes a little bonus, ditching the CR problem entirely.

However, I theorically still have the ECL/LA issue.

Seems to me that doesn't solve the problem of potentially wildly inaccurate CRs though (at epic levels)!?
 

Upper_Krust said:


Hey Gez mate! :)

Hello ! A long time we havn't chated, hey ?


Upper_Krust said:

Never thought of myself as mathmatically minded - you must have me confused with Ea or Grommilus!? :)

I admit, Eä beats you on that aspect ;)


Upper_Krust said:
Seems to me that doesn't solve the problem of potentially wildly inaccurate CRs though (at epic levels)!?

What ? Ignoring and not using CRs altogether don't solve the CR problem ? :eek: But, I thought, like the politicians, that ignoring a problem was solving it :rolleyes: :confused: :p !
And you tell me not ? Oops !
 

Hi Gez mate! :)

Gez said:
Hello ! A long time we havn't chatted, hey ?

Too long matey!

My fault obviously! :o

Gez said:
I admit, Eä beats you on that aspect ;)

True! :) (hello Eä mate!)

Gez said:
What ? Ignoring and not using CRs altogether don't solve the CR problem ? :eek:

Well, how will you equate power with balance? If you ignore a Balors Challenge Rating how will you know if it constitutes a feeble/worthy/deadly challenge...best guess!?

Gez said:
But, I thought, like the politicians, that ignoring a problem was solving it :rolleyes: :confused: :p !

:D

Gez said:
And you tell me not ? Oops !

Lots of hyperbole and no substance, thats politicians for you - no one like that in this thread of course! :p
 

CRGreathouse: I have to admit that, while a 60th level Drow's SR may SEEM impressive, against a 60th level Wizard, the wizard is still going to bypass the SR 50% of the time - the same as if a 4th level wizard were trying to Enspell a 4th level Drow.

Furthermore, at low level, you only have one feat that can bypass SR - spell penetration. When you start adding Epic feats, isn't there an Epic feat (I recall, IDHTBIFOM) that can give you like a +5 or +10 additional bonus to your spell penetration? At that level, it really IS irrelevant against a wizard of equivalent level - he'll cut through the Drow's SR like a hot knife through butter.

UK: Gimme the &^%$ing Immortal Handbook, already! Been waiting for it for a year now, darn it! :) Seriously, are you close to release yet?
 

Hi Henry mate! :)

Henry said:
UK: Gimme the &^%$ing Immortal Handbook, already! Been waiting for it for a year now, darn it! :)

I know! I know! I'm just a stickler for perfection (as much as procrastination it would seem). :o

It'll be worth the wait - don't worry!

Simple mechanics.
Best Powers.
Best Spells.
Best Artifacts.
Best Monsters.
...and a whole lot more besides! ;)

Henry said:
Seriously, are you close to release yet?

Yes. But remember I still have to wait on D&Dg entering the SRD.

Anthony Valterra has mentioned (referenced at the start of this thread before it got hijacked) that they will be addressing updating the SRD in August.

I'll have the first pdf section ready when that happens, with the remainder to closely follow at intervals of a week or two.
 

Henry said:
Furthermore, at low level, you only have one feat that can bypass SR - spell penetration. When you start adding Epic feats, isn't there an Epic feat (I recall, IDHTBIFOM) that can give you like a +5 or +10 additional bonus to your spell penetration? At that level, it really IS irrelevant against a wizard of equivalent level - he'll cut through the Drow's SR like a hot knife through butter.

Epic Spell Penetration gives a non-stackable +6 that replaces two other feats.

Henry said:
CRGreathouse: I have to admit that, while a 60th level Drow's SR may SEEM impressive, against a 60th level Wizard, the wizard is still going to bypass the SR 50% of the time - the same as if a 4th level wizard were trying to Enspell a 4th level Drow.

Ah, but what about differing levels? If XP is awarded on the basis of normal CR, a drow Wiz40 will barely get XP for facing an elf Wiz30, but U_K's system will give out many XP. Either way, though, the elf will have little chance of penetrating the - caster level check 30 to 34 vs. SR 51! I'm not talking about the power level of drow in general, just their applicability to U_K's XP system.
 

Upper_Krust said:
Yes. But remember I still have to wait on D&Dg entering the SRD.

Anthony Valterra has mentioned (referenced at the start of this thread before it got hijacked) that they will be addressing updating the SRD in August.

I can't wait!
 

Upper_Krust said:
I know! I know! I'm just a stickler for perfection (as much as procrastination it would seem). :o

It'll be worth the wait - don't worry!

Simple mechanics.
Best Powers.
Best Spells.
Best Artifacts.
Best Monsters.
...and a whole lot more besides! ;)
[/B]

Nice to know you're staying humble about the whole thing, UK.

----

And to hijack the thread further, and yet bring it full circle in a roundabout way...

Yes, it would be nice to see D&Dg added to the SRD (along with the non-D&D pantheons, since they belong to the whole world), and possibly the ELH as well, but my biggest problem with both of these books is that they point out exactly how badly the game breaks down at high levels.

For example, DCs over 50. Personally, I find that 50 seems to be the max DC that makes any sort of sense when you have a single d20 as your randomizer. A highly skilled (23 ranks), highly capable (+5 stat bonus) person, with the right circumstances (+2 circumstance bonus) can do it if they're extremely lucky - a 20 on the roll. With more bonuses (even better circumstances, Skill Focus, and possibly magical assistance - like a +10 on the check from a spell), a lesser person could hit the DC as well.

Beyond that, though, it starts getting dodgy. Take the DC 80s and such we saw in the ELH previews. Have less than a +60 mod to your roll? Don't even bother... and you'll want at least a +70 to have a 50/50 chance. The randomization band is too narrow for DCs of that magnitude.

Now, I know that the same situation exists at lower levels - after all, you have the exact same randomization band (1 - 20), and that for some rolls you just need a higher modifier to succeed. However, the random numbers you're dealing with fit the lower DCs much better than the higher ones. 1d20 fits a range of 5 to 50 much more than it does 65 to 110. It's also easier to picture the difference between an extremely simple task (a DC 5) and an extremely difficult task (a DC 50). The examples given in the DMG (IIRC; might be in the PHB) fit nicely. The village idiot can track a gang of hill giants across a muddy field, but it takes a ranger of great skill and familiarity with goblins to track a band of goblins who passed two weeks before and have had their tracks covered with fresh snow.

Meanwhile, what's the difference between a DC 65 and a DC 110 task? A somewhat superhuman task versus an extremely superhuman task?

"What about gods?" I hear you saying. "Surely they can't fail at common tasks." True... and that's why the more powerful ones automatically roll 20s and/or get the best possible rolls in all cases. I'm fine with that; it solves the problem wonderfully. I do think their bonuses could be cut down a bit. I'd probably max out DCs for gods' checks somewhere between 60 to 70. They should be better than humans, for sure; our extremely difficult rolls should be their easy-to-slightly-tricky check. Of course, if you want a god to just succeed all the time, then just don't stat them.

Weaker gods and epic-level human(oid)s need the chance to fail, though. They need to be reminded that half of "superhuman" is "human". Merely being "not quite superhuman enough to hit that DC 80" just doesn't feel right to me. I'd lower DCs to cap at 50, perhaps 60 for truly superhuman feats, max out skill ranks at 20, and offer an "epic" bonus, perhaps +1 for every five levels above 20. Lvls 21-25 get a +1 bonus to all skill checks, 26-30 get a +2, etc. If they need more, let them use their feats to get Skill Focus and such.

Of course, this is just my opinion. Perhaps it's not the most mathematically systematic system, extensible to infinity, but that's not what I'm after. I'm after feeling, and you can't really quantify feeling.

Of course, I fully expect UK to insist that I'm horribly wrong, illogical, and/or crazy, but what else is new?
 

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