Dalamar said:
I don't think it's that odd. They have a flight speed, so if they need to reach a high place fast, they can just fly. Sure, older dragons have a Poor maneuverability, but they have the Strength to make most needed Climb DCs on a Take 10.
Note also that they benefit from their great landspeed and thus climb twice as fast as a human.
Wow. The rules for aerial combat seem to have been taken completely out of 3E. I thought it was strange and still do. Of course my assumptions are based on rules that are no longer in the Dungeon Master's Guide.
In 2E when an aerial creature takes 2/3 of it's HP in damage it can no longer fly and must land soon or will plumet. So if a damaged dragon can't Jump it would have to rely only on it's land speed or some other form of movement. It seems under 3E a dragon with just 1 hit point can still fly which is just daffy.
Also, six of the true dragons in MMI are actually not all that fast on land, moving at only 40 ft. in most cases which is only a +4 to Jump (+12 for those that move 60 ft.). That's only two more squares than a human. Dragons without ranks in Jump who've taken that much damage have no escape alternatives, assuming the 2/3 damage rule. I think they should, especially considering the situations they may get themselves into are unpredictable.
Why give them no option but to limp away or die? It would be far cooler if say a dragon cornered at the edge of a great chasm leapt across and escaped to return another day.
A dragon can't take 10 on a Jump roll if it's being threatened and that's when it would matter.
Dragons also have no Climb speeds so don't really benefit from their land speed in a climb that I can see? Finally, Red, Copper and Silver dragons have Jump as a class skill so why wouldn't they take ranks?
On a side issue, I can't understand why dragons would take ranks in Intimidate
at all since they have dragon fear? I also question the value of Diplomacy and Bluff to a dragon too.