kreynolds
First Post
Caliban said:Let me guess, wizards customer service?
No, no, no. He's talkin' about that guy from that place in that state up thataway that owns that company that publishes those books about that rpg. You know the one.
Caliban said:Let me guess, wizards customer service?
Sigma said:
Well, it does take multiple rounds to 'spell up' normally. A wizard who wants to have shield and mirror image on before entering combat still has to use actions to either cast the spells or use a wand. Why should a melee type get a free ride when everyone else has to spend time prepping.
Caliban said:
Normal scabbards would be quickly destroyed. Even specially made scabbards would eventually heat up or freeze to the point that you would start taking damage through it.
The most common solution I have seen is to get a Glove of Storing.
Macbrea said:Are you so sure about this statement.
Vulnerability to Certain Attacks: The DM may rule that certain attacks are especially successful against some objects. For example, it's easy to light a curtain on fire or rip up a scroll.
Macbrea said:Ah, but would that hold true of the frost sword?
Macbrea said:I as a gamemaster would simple say that you have to activate the item and the action of putting it in a sheath automaticly deactivates it.
Ki Ryn said:Ok then; consider a frost weapon in an iron scabbard. You go ahead and apply your 6d6 per round. That's 36 max, which is still plenty short of the 41 per round it would take to cause actual damage. So I guess you have to allow "always-on" frost weapons in your campaign eh?
Anyway, I'd rather have players have to turn off their weapons; but I'm not going to introduce a house rule just to force them to do it. As written, you may as well just leave that sword burning.