DreadPollock said:I'm a big fan of the staff as a weapon. Too bad it pretty much sucks in D&D. I propose a feat might make it a more useful weapon.
Basically, this feat will combine the benefits of more than one feat, but they only apply when using a staff. The idea is that for anyone to be competant with a staff, you'd have to take a number of feats that apply to all weapons anyway, and you'd end up going with a better weapon anyway. This feat is geared toward wizards who want to be better with their staffs, and anyone who likes the idea of a staff-weilding character who wants to actually be reletively effective in combat.
First off, with this feat, you can use the staff as a double weapon as if you had the two-weapon fighting feat. If you already have the Two-Weapon Fighting feat, you fight as if you had the Improved Two-Weapon Fighting feat.
Second, you can use the staff defensively and gain a +3 to AC when fighting defensively (instead of a +2), and a +6 to AC when going full-defensive (instead of +4). In other words, you gain the benefit of having 5+ ranks in Tumble, without needing the actual ranks. If you already have the ranks, you gain a +4 when fighting defensively and +8 when going full-defensive.
Does this sound fair to people?
The Dread Pollock
brento766 said:The reason that everyone wants to boost it is because they see sweet fighting scenes like in the matrix when he pulls that pole out of the ground and opens a can of whoopass.
Plane Sailing said:In the hands of someone who really knows what they are doing a staff is a very formidable weapon indeed:
Dogbrain said:Why single out the staff for special treatment and continue to deny other weapons the special abilities and uses they had in real life? Two-handed swords were used for grappling, tripping, the hilt used as a hammer, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.