barsoomcore
Unattainable Ideal
You beat me to it, JD. Good thing I Previewed my reply or I'd've looked mighty silly.
...cause THAT never happens around here...
...cause THAT never happens around here...
My question is, "is there really a cause?" The DMG itself gives a brief overview of the multitude of styles common to RPGs. It's in the first section, long before the numerical rules start, so it's often overlooked (or read once and then forgotten).Storm Gorm said:I know im not alone fighting this cause, even though i requested this to be confirmed in my first message. But its not like im trying to wage a war against you and "your people" (the oldschoolers, the frameworkers etc.). I dont want all rights reserved for the title of "roleplay", i just want you to see that there is more than one way to play one. More of a variety than you might like to accept. But please do, every option has its advantages. I dont understand what you mean by "the two sides have never seen eye to eye yet", please explain.
That's the point, actually. The game is composed of a multitude of components, and every person has their own views on each component. Thus, you might see a component and judge it as good, while I can look at the same component and determine that it needs to be "tuned down", while another person will see it and decide it needs to be "cranked up".Its not, its just poorly written. I dont believe i presented a correlation between the problem of rules-communication and GM-players relationship, they are quite seperate, but both significant problems. I am very interested in your arguments for rules of social interaction not impeding roleplaying, please post them, but perhaps in another thread? I am beginning to realize that this topic almost needs a forum of its own, theres way too much to discuss.
Interesting.Joshua Dyal said:In fact, right here is the thread.
Tsyr said:Just as I have no expectation that my fighter's player will have any clue how to actually use a sword, or my wizard's player to have any occult knowledge, I don't expect my bard's player to be able to sing, or my rogues's player to be suave and smooth-talking just because his character is.
Roleplay to the best of your ability. But if your ability is really, really low... so be it. I'm not gonna penalize you if your shy or clumsy with words (Myself, I'm a great speechgiver... but really really bad at comming up with stuff to say on a moments notice).
In short, the players the CAN give speaches do (Even if I don't require it or give mechanical modifers for it), and the players that don't do what they can. Same with the person who describes in intricate detail their sword swing verses the person that says "I attack". You still roll the same die.
No indeed! Actually, seeing you around here reminds me that I haven't checked my online game since before the holidays.barsoomcore said:You beat me to it, JD. Good thing I Previewed my reply or I'd've looked mighty silly.
...cause THAT never happens around here...
Storm Gorm said:I give up. Its too much to chew over. I cant expect any one to understand what im saying, this discussion is quite similar to politics, or moral philosophy. Its not hopeless, but too difficult to go about and "preach", as i now admit i might have been out to do.
Anyways, ive set up a new thread called Mechanics Dogma - Requirements for a system, and i hope there can be more of a fruitful discussion, and not this throwing of excrements and loose, uninteresting, uninterested smalltalk.
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Quite correct, and im very impressed with your memory. But cut me some slack. Its only an irrelevant point i made to desperatize my post.