For those who want to see my alternate Paladin: The Crusader, you can go herE: http://www.enworld.org/forum/4e-fan...ternate-d-d-4th-edition-paladin-crusader.html
Just like with the paladin, I want the 4e fighter to have more choices in its secondary abilities. While the fighter does this better than others, I don't feel that wisdom is a strong enough stat to warrant a lot of points. Further, I continue to wage my personal vendetta against the mark system. So without further ado, my alternate fighter:
Warrior
Defenses/Weapon Profs/Armor Profs/Powers: Same as Fighter
Warrior Weapon Talent: You gain a +1 bonus to attack rolls with all weapons.
Rule the Battlefield: A warrior's opportunity attacks are greatly enhanced. You gain the Warrior's Insight and Warrior's Superiority powers. Only one power can be used on any opportunity attack.
Warrior’s Insight
At- will, Martial, Weapon
Opportunity Action
Trigger: When an enemy provokes an opportunity attack from you by moving.
Target: One creature
Attack: Wisdom vs AC
Hit: 1[W] + Wis, and the target stops moving. If the target has actions left, it can use them to continue moving.
Warrior's Superiority
At-will, Martial, Weapon
Opportunity Action
Trigger: When an enemy provokes an opportunity attack from you by moving, or when an enemy within your threatened area shifts or makes an attack that does not include you as a target.
Hit: Strength + Wisdom vs AC
Damage: 1[w] + strength + wisdom
Commentary:
Weapon Talent: I felt the fighter's requirement to choose one or two handed weapons needlessly restricted. For most builds it will never come up, and for people who like to shift styles why penalize them. Further, in the once in a blue moon time a fighter wants to pull out a bow and use it, they get the attack bonus.
Adding a "striker" defense model: With the warrior, the goal was to promote a more offensive way of defending. The warrior has stronger OA's than the fighter, which results in more raw damage to the enemies wishing to leave the warrior's side. Further, the warrior is not restricted by one immediate interrupt per round to attack shifting targets or enemies attacking his buddies, if he is surrounded by guys, they will all feel his pain.
As a balance, there is no more -2 to hit from a marked target. Further, I have weakened the movement stop power of the class. Now its a choice, should the fighter use a power that does less damage and has less accuracy (because it uses wisdom not strength) to stop his enemies cold...or simply rear back and use a good old high damage/high accuracy opportunity attack.
The power of the wise warrior: While wisdom for a fighter had a few uses, it was a very small power of the class. With the warrior, high wisdom greatly adds to the defending aspect of his class. A high wisdom warrior can stop multiple enemies cold and can hinder multiple opponents around him with powerful opportunity attacks. However, a warrior that forgoes wisdom for higher strength still has plenty of power to dish out and can function just fine on the battlefield.
Just like with the paladin, I want the 4e fighter to have more choices in its secondary abilities. While the fighter does this better than others, I don't feel that wisdom is a strong enough stat to warrant a lot of points. Further, I continue to wage my personal vendetta against the mark system. So without further ado, my alternate fighter:
Warrior
Defenses/Weapon Profs/Armor Profs/Powers: Same as Fighter
Warrior Weapon Talent: You gain a +1 bonus to attack rolls with all weapons.
Rule the Battlefield: A warrior's opportunity attacks are greatly enhanced. You gain the Warrior's Insight and Warrior's Superiority powers. Only one power can be used on any opportunity attack.
Warrior’s Insight
At- will, Martial, Weapon
Opportunity Action
Trigger: When an enemy provokes an opportunity attack from you by moving.
Target: One creature
Attack: Wisdom vs AC
Hit: 1[W] + Wis, and the target stops moving. If the target has actions left, it can use them to continue moving.
Warrior's Superiority
At-will, Martial, Weapon
Opportunity Action
Trigger: When an enemy provokes an opportunity attack from you by moving, or when an enemy within your threatened area shifts or makes an attack that does not include you as a target.
Hit: Strength + Wisdom vs AC
Damage: 1[w] + strength + wisdom
Commentary:
Weapon Talent: I felt the fighter's requirement to choose one or two handed weapons needlessly restricted. For most builds it will never come up, and for people who like to shift styles why penalize them. Further, in the once in a blue moon time a fighter wants to pull out a bow and use it, they get the attack bonus.
Adding a "striker" defense model: With the warrior, the goal was to promote a more offensive way of defending. The warrior has stronger OA's than the fighter, which results in more raw damage to the enemies wishing to leave the warrior's side. Further, the warrior is not restricted by one immediate interrupt per round to attack shifting targets or enemies attacking his buddies, if he is surrounded by guys, they will all feel his pain.
As a balance, there is no more -2 to hit from a marked target. Further, I have weakened the movement stop power of the class. Now its a choice, should the fighter use a power that does less damage and has less accuracy (because it uses wisdom not strength) to stop his enemies cold...or simply rear back and use a good old high damage/high accuracy opportunity attack.
The power of the wise warrior: While wisdom for a fighter had a few uses, it was a very small power of the class. With the warrior, high wisdom greatly adds to the defending aspect of his class. A high wisdom warrior can stop multiple enemies cold and can hinder multiple opponents around him with powerful opportunity attacks. However, a warrior that forgoes wisdom for higher strength still has plenty of power to dish out and can function just fine on the battlefield.
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