vagabundo
Adventurer
I think there are two dials that you use in encounter planning that will speed up play:
- Following the excellent OP when designing encounters using standard creatures from MM or NPCs.
- Create a house rule for dialing down HP and increasing damage.
I think the response to this will vary from group to group, depending on how tactically minded they are, their class/role mix and how optimised their characters are for damage or how synergistic their power mix is with the other characters.
This stuff should be cover more in the DMG - hopefully DMG II will have some good advice for tailoring combats to your party.
It is important to teach some tactics to your players after an encounter, esp for novices and the more casual players.
*Thread bookmarked.
- Following the excellent OP when designing encounters using standard creatures from MM or NPCs.
- Create a house rule for dialing down HP and increasing damage.
I think the response to this will vary from group to group, depending on how tactically minded they are, their class/role mix and how optimised their characters are for damage or how synergistic their power mix is with the other characters.
This stuff should be cover more in the DMG - hopefully DMG II will have some good advice for tailoring combats to your party.
It is important to teach some tactics to your players after an encounter, esp for novices and the more casual players.
*Thread bookmarked.