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(He, Him)
Amethyst Expansion for Obsidian
Good calls to be honest. Since I'm hitting the same problems I decided to run with Obsidian for awhile: I feel you've found one of the better places to be in the design space.
This came as a reversal of my original despair, as I came to embrace the precept for what it is. And in that line, please find attached Amethyst, which I've cavalierly dubbed an expansion for Obsidian. I'd love to know what you think of it!
It's necessarily incomplete, but you will discern the direction it takes with a quick skim read.
-vk
View attachment 35824
I recognized that these could be issue points with some people when first making the system. In the long run I chose a cleaner and simpler system instead of one that addressed these issues, though I recognize they can be sticking points for some.
In the long run though, the Obsidian system is a skeleton for the DM's and players imagination, a framework that is durable enough to handle a variety of "hey...let's try this" ideas. So if you want to have success and failure points more within each segment, you can likely do that.
The DM can also make certain segments different by changing the primary skill (an elegant suggestion that was posted earlier) or by adjusting the DC for one segment only. Perhaps the second segment is exceptionally difficult so the party gets a -1 to their skill checks for that one, etc.
Good calls to be honest. Since I'm hitting the same problems I decided to run with Obsidian for awhile: I feel you've found one of the better places to be in the design space.
This came as a reversal of my original despair, as I came to embrace the precept for what it is. And in that line, please find attached Amethyst, which I've cavalierly dubbed an expansion for Obsidian. I'd love to know what you think of it!
It's necessarily incomplete, but you will discern the direction it takes with a quick skim read.
-vk
View attachment 35824
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