abirdcall
(she/her)
Seems like a pretty good list. I've picked 3 to disagree with.
2 things about this spell:
If the creature makes its Dex save the creature behind it also needs to make a Dex save and so on.
Fun things can be thrown like vials of acid and the like.
Sleep is useful at the end of a battle. Cause Fear is useful at the start. If sleep is used against a horde of creatures they can wake themselves up. If it is used against big creatures it won't work until they've been hurt. I think there are uses for Cause Fear before level 5. Probably best on a Warlock.
Create Bonfire is perhaps the best of the 1d8 plus rider cantrips, as long as the caster doesn't want to concentrate on another spell. It is perfect for those minor battles where the caster doesn't want to use good spells.
Cast Create Bonfire, control a square, and then cast other damaging cantrips on future rounds. If an enemy engages in melee with the caster then this cantrip can entice them to move off. If there are no good spaces for them to walk around then it will likely do free damage each round.
Catapult - 3
Comparing to magic missile. Unless your dex DC has an 75% or higher chance, you do less damage. If you position it right, you can get a little bit more range than Magic Missile but its situational and requires an object. This spell really doesn't bring anything to the table.
2 things about this spell:
If the creature makes its Dex save the creature behind it also needs to make a Dex save and so on.
Fun things can be thrown like vials of acid and the like.
Cause Fear - 3
Compared to spells like sleep, its not a great crippler at low levels. There are better spells to do effects, or just apply damage.
Sleep is useful at the end of a battle. Cause Fear is useful at the start. If sleep is used against a horde of creatures they can wake themselves up. If it is used against big creatures it won't work until they've been hurt. I think there are uses for Cause Fear before level 5. Probably best on a Warlock.
Create Bonfire - 3
Already good damaging cantrips, this one really doesn't add anything to the table.
Create Bonfire is perhaps the best of the 1d8 plus rider cantrips, as long as the caster doesn't want to concentrate on another spell. It is perfect for those minor battles where the caster doesn't want to use good spells.
Cast Create Bonfire, control a square, and then cast other damaging cantrips on future rounds. If an enemy engages in melee with the caster then this cantrip can entice them to move off. If there are no good spaces for them to walk around then it will likely do free damage each round.