mellored
Legend
It's actually pretty versatile. Nothing says you need to put the pillars under a creature.Bones of the Earth - 2 (debating)
This is one I need to see in play to know. Its an odd spell, has some potential, but also seems a bit niche.
So you can, for instance, make a 30 wall. Or a cheap force force cage. Or make a stair case (up to 30' tall). Or put it under your wizard to keep him out of reach of melee. Or a place for the rogue to hide behind. 6 pillars gives you lots of room to mix and match. Try and squish one guy while walling off another. All without concentration.
Fear can effectly shut down any melee creature, no matter the level. A level 1 spell shutting down a CR 5 wearbear. Something sleep can't do.Cause Fear - 3
Compared to spells like sleep, its not a great crippler at low levels. There are better spells to do effects, or just apply damage.
And while tasha's hideous laughter is just better at level 1, cause fear scales well.
4d8 is 18 damage (4d6 is 14). A 3d10 firebolt will do 16.5, at a much longer range.Investiture of Flame - 2
Energy Immunity is always sexy, and the secondaries on this one are pretty good too. Also with the long duration you can really save on the spell slots if you want to just use the flame spray.
Investiture of Ice - 2
Its good in the same way the flame version is good.
Not to mention, if your fighting something that you need fire immunity for (red dragon, fire elemental), then you probably don't want to be doing fire damage as well.
So these are really only good for immunity. Which you would need to know ahead of time which one to prepare.