I like stances, but I couldn't disagree with this more. I just...it's such a logical disconnect for me, a stance emulating a spell-like effect in a martial way.med stud said:Add me up for those who like stances, a nice way to emulate maintained spell like effects in a martial way.
Also, I'm not sure I like the idea of a sustain minor mechanic for stances. The only way I could see it 'working' is if the stance was an at-will power started with a move action, with a minor action to sustain. That way, if I was in a stance and wanted to use a breath weapon or pull out a new weapon and ended my stance, I could at least get back into my stance on the next turn. It's kinda clunky, but whatever.
If it's something different than that, though, I'm probably going to find it hard not to houserule it to just 'use whatever action it takes to start up a stance, and you can only have one stance active at a time'. With spells, it's pretty easy to understand why a wizard couldn't keep flying after failing to sustain the spell: the magic is done. For a martial stance, though, again, it'd be a logical disconnect why he couldn't just get back in a stance.
But obviously I have to wait and see how they do it. I like the theory, at least.