D&D 4E Stances in 4e? Wooopie!!!


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hong said:
I wonder if there'll be special powers to knock someone out of a stance.
Or powers to stop you from sustaining other powers completely - could prove interesting. And I don't mean things like "stun" or "kill".

Cheers, LT.
 

Crashy75 said:
I remember thinking that very thing. I thought it was a good thing however.
Me too, as with possible WoW- influences in 4e. Blizzard and WotC are good at designing games, their games are popular and fun to play. CRPGs and CCGs are different media than PnP- games so you can't port things right over, but it would be stupid not to take inspiration from market leading games in other sectors.
 

Bo9s stances were things like:
• +1d6 melee damage, -2 AC
• +5 feet reach, on your turn only
• Walk on Air as long as 1 hand is free (supernatural ability)
• Gain attacks of opportunity against any opponent adjacent that moves, including 5 foot step.
• Gain the ability to use an extra counter maneuver every round.
• Get Blindsight 30' and +5 listen checks
• Gain a flight speed as long as your 10 feet within the ground, and inflict +3d6 fire damage if doing a full attack (supernatural)
• +10 to resist bullrushes, trips and the like, damage reduction 2/- and make squares you threaten have a -10 penalty to tumble through if you don't move more than 5 feet
• Damage reduction 5/-
• Move 5 feet as a free action with every successful melee attack, up to your speed
• Inflict 5 points of fire damage to any adjacent opponent who hits you (supernatural)
• Gain +2 dodge AC against a single opponent for every melee attack from that opponent that misses you.


Some of them could appear in 4e, in fact one of them already is a class feature of the Fighter class. But some of them are perhaps too complicated to be used in 4e again.
 
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ainatan said:
I'm not familiar with Bo9S stances but in WoW, warriors have 3 stances.
[snip]
Oh. That's ... a bit underwhelming. Just about every text-based MUD from over 30 years ago has those (or more).

This is more like the difference between fighting defensively, making a standard attack and using Power Attack - which reminds me that I never understood why you need a feat to sacrifice accuracy for damage...
 

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