Jeff Carlsen
Adventurer
I find stances very evocative. They represent a more holistic sense of personal tactics. And they can carry setting-grounded descriptions.
Moreover, they're something to attach maneuvers to. Taking a particular stance might allow you trip attempts as opportunity attacks. Another might grant you free disarm attempts on critical hits. These kinds of passive abilities make the area around the fighter very dangerous, which is exactly what I want from the fighter.
It's a mechanic that seems very befitting of a fighter and gives them tactical options without turning them into spellcasters. Focus on a few stances, and make them grow with the character.
Moreover, they're something to attach maneuvers to. Taking a particular stance might allow you trip attempts as opportunity attacks. Another might grant you free disarm attempts on critical hits. These kinds of passive abilities make the area around the fighter very dangerous, which is exactly what I want from the fighter.
It's a mechanic that seems very befitting of a fighter and gives them tactical options without turning them into spellcasters. Focus on a few stances, and make them grow with the character.